Thomas Mundt wrote:
This new patch adds x86 SIMD support up to 12 bit. Please comment.

Not much use I guess, but on sse2 8 bit content it tests OK = faster +
md5sum the same as without the patch.

Are you considering going further with this?

Being sharper than yadif/preserving weave is nice, but for some SD
(viewing scaled up) yadif wins on moving low angle diagonals, which end
up stepped.

From memory when testing intel h/w deint it did a nice motion adaptive
deint of the same scene without steps. The possible difference being that its "bob"
also did some sort of edge detection/interpolation.

https://drive.google.com/file/d/0BxP5-S1t9VEEUUR0QnVYRU8yczQ/view?usp=sharing

the scene in question, bwdif jaggies the cue when at a shallow angle.

The algorithm used by the h/w I tested. p259

https://01.org/sites/default/files/documentation/intel_os_gfx_prm_vol7_-_3d-media-gpgpu_0.pdf
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