L'octidi 28 frimaire, an CCXXIV, Clement Boesch a écrit : > + }else if (scale->nb_slices) { > + int i; > + const int nb_slices = FFMIN(scale->nb_slices, link->h); > + for (i = 0; i < nb_slices; i++) { > + const int slice_start = (link->h * i ) / nb_slices; > + const int slice_end = (link->h * (i+1)) / nb_slices; > + const int slice_h = slice_end - slice_start; > + scale_slice(link, out, in, scale->sws, slice_start, slice_h, 1, > 0); > + }
You can do simpler and more robust by computing the boundary only once (using av_rescale to also avoid overflows): int i, slice_start, slice_end = slice_start; for (i = 0; i < nb_slices; i++) { slice_start = slice_end; slice_end = av_rescale(link->h, i + 1, nb_slices); ... } Regards, -- Nicolas George
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