It is deprecated. Signed-off-by: Marton Balint <c...@passwd.hu> --- ffplay.c | 51 +++++++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 24 deletions(-)
diff --git a/ffplay.c b/ffplay.c index 36da8a5..3baefcc 100644 --- a/ffplay.c +++ b/ffplay.c @@ -858,7 +858,7 @@ static void fill_border(int xleft, int ytop, int width, int height, int x, int y #define BPP 1 -static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, int imgh) +static void blend_subrect(uint8_t **data, int *linesize, const AVSubtitleRect *rect, int imgw, int imgh) { int x, y, Y, U, V, A; uint8_t *lum, *cb, *cr; @@ -869,9 +869,9 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, dsth = av_clip(rect->h, 0, imgh); dstx = av_clip(rect->x, 0, imgw - dstw); dsty = av_clip(rect->y, 0, imgh - dsth); - lum = dst->data[0] + dstx + dsty * dst->linesize[0]; - cb = dst->data[1] + dstx/2 + (dsty >> 1) * dst->linesize[1]; - cr = dst->data[2] + dstx/2 + (dsty >> 1) * dst->linesize[2]; + lum = data[0] + dstx + dsty * linesize[0]; + cb = data[1] + dstx/2 + (dsty >> 1) * linesize[1]; + cr = data[2] + dstx/2 + (dsty >> 1) * linesize[2]; for (y = 0; y<dsth; y++) { for (x = 0; x<dstw; x++) { @@ -880,7 +880,7 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, lum[0] = ALPHA_BLEND(A, lum[0], Y, 0); lum++; } - lum += dst->linesize[0] - dstw; + lum += linesize[0] - dstw; } for (y = 0; y<dsth/2; y++) { @@ -896,8 +896,8 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, cb++; cr++; } - cb += dst->linesize[1] - dstw/2; - cr += dst->linesize[2] - dstw/2; + cb += linesize[1] - dstw/2; + cr += linesize[2] - dstw/2; } } @@ -944,7 +944,6 @@ static void video_image_display(VideoState *is) { Frame *vp; Frame *sp; - AVPicture pict; SDL_Rect rect; int i; @@ -955,18 +954,21 @@ static void video_image_display(VideoState *is) sp = frame_queue_peek(&is->subpq); if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) { + uint8_t *data[4]; + int linesize[4]; + SDL_LockYUVOverlay (vp->bmp); - pict.data[0] = vp->bmp->pixels[0]; - pict.data[1] = vp->bmp->pixels[2]; - pict.data[2] = vp->bmp->pixels[1]; + data[0] = vp->bmp->pixels[0]; + data[1] = vp->bmp->pixels[2]; + data[2] = vp->bmp->pixels[1]; - pict.linesize[0] = vp->bmp->pitches[0]; - pict.linesize[1] = vp->bmp->pitches[2]; - pict.linesize[2] = vp->bmp->pitches[1]; + linesize[0] = vp->bmp->pitches[0]; + linesize[1] = vp->bmp->pitches[2]; + linesize[2] = vp->bmp->pitches[1]; for (i = 0; i < sp->sub.num_rects; i++) - blend_subrect(&pict, sp->subrects[i], + blend_subrect(data, linesize, sp->subrects[i], vp->bmp->w, vp->bmp->h); SDL_UnlockYUVOverlay (vp->bmp); @@ -1760,22 +1762,23 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double /* if the frame is not skipped, then display it */ if (vp->bmp) { - AVPicture pict = { { 0 } }; + uint8_t *data[4]; + int linesize[4]; /* get a pointer on the bitmap */ SDL_LockYUVOverlay (vp->bmp); - pict.data[0] = vp->bmp->pixels[0]; - pict.data[1] = vp->bmp->pixels[2]; - pict.data[2] = vp->bmp->pixels[1]; + data[0] = vp->bmp->pixels[0]; + data[1] = vp->bmp->pixels[2]; + data[2] = vp->bmp->pixels[1]; - pict.linesize[0] = vp->bmp->pitches[0]; - pict.linesize[1] = vp->bmp->pitches[2]; - pict.linesize[2] = vp->bmp->pitches[1]; + linesize[0] = vp->bmp->pitches[0]; + linesize[1] = vp->bmp->pitches[2]; + linesize[2] = vp->bmp->pitches[1]; #if CONFIG_AVFILTER // FIXME use direct rendering - av_picture_copy(&pict, (AVPicture *)src_frame, + av_image_copy(data, linesize, (const uint8_t **)src_frame->data, src_frame->linesize, src_frame->format, vp->width, vp->height); #else { @@ -1798,7 +1801,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double exit(1); } sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize, - 0, vp->height, pict.data, pict.linesize); + 0, vp->height, data, linesize); #endif /* workaround SDL PITCH_WORKAROUND */ duplicate_right_border_pixels(vp->bmp); -- 2.6.2 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel