>> We should set these flags in d3d12va_frames_init
>> instead of referencing device->flags directly
Sorry, I didn't fully understand this part.

Is it actually possible to pass the required flags to
the frames context without using the device context?

Or perhaps you meant something like this:
1) Add a D3D12_HEAP_FLAGS heap_flags field to AVD3D12VAFramesContext
2) Set both heap_flags and flags inside d3d12va_frames_init,
   after validating the format,
while still passing the property through the device context?

>> it seemed that the options uav_resource=1,render_target_resource=1,
>> shared_resource=1 are too long.

Maybe we could shorten the word resource to res?
Something like this: uav_res shared_res render_targ_res(rt_res)

Sincerely, Ovchinnikov D.A.
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