>> We should set these flags in d3d12va_frames_init >> instead of referencing device->flags directly Sorry, I didn't fully understand this part.
Is it actually possible to pass the required flags to the frames context without using the device context? Or perhaps you meant something like this: 1) Add a D3D12_HEAP_FLAGS heap_flags field to AVD3D12VAFramesContext 2) Set both heap_flags and flags inside d3d12va_frames_init, after validating the format, while still passing the property through the device context? >> it seemed that the options uav_resource=1,render_target_resource=1, >> shared_resource=1 are too long. Maybe we could shorten the word resource to res? Something like this: uav_res shared_res render_targ_res(rt_res) Sincerely, Ovchinnikov D.A. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".