Hi, On Sat, Aug 29, 2015 at 10:23 PM, Michael Niedermayer <michae...@gmx.at> wrote:
> From: Michael Niedermayer <mich...@niedermayer.cc> > > This is needed for vf_mcfps, no codec related structs are part of the > public interface > > Signed-off-by: Michael Niedermayer <mich...@niedermayer.cc> > --- > libavcodec/Makefile | 2 +- > libavcodec/avme.c | 138 > +++++++++++++++++++++++++++++++++++++++++++++++++ > libavcodec/avme.h | 30 +++++++++++ > libavcodec/internal.h | 2 + > libavcodec/snow.c | 30 +++++++++++ > libavcodec/version.h | 2 +- > 6 files changed, 202 insertions(+), 2 deletions(-) > create mode 100644 libavcodec/avme.c > create mode 100644 libavcodec/avme.h This is just wrapper code. It may fix an interface issue, but not the implementation issue. Can you make ME available without depending on snow? I can't imagine this is hard, don't we have an mpeg encoder, doesn't that use ME also? What if I want a build with just decoders and filters, but I want to include vf_mcfps? I'd like to think of snow as a highly obscure codec that nobody ever needs. Making it a central implementation piece for our best fps filter is ... highly questionable. Ronald _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel