I've found quite a few ways to optimize existing ffmpeg's rgb to yuv subsampled conversion. In this patch stack I'll try to improve the perofrmance.
This particular set of changes is a small improvement to all the existing functions and macro. The biggest performance gain is coming from post loading increment of the pointer and immediate prefetching of the memory blocks and interleaving the multiplication shifting operations of different registers for better scheduling. Also changed a bunch of places where cmp + b.le was used instead of one instruction cbnz/tbnz and some other small cleanups. Here are checkasm results on the macbook pro with the latest M4 max <before> bgra_to_uv_1080_c: 257.5 ( 1.00x) bgra_to_uv_1080_neon: 211.9 ( 1.22x) bgra_to_uv_1920_c: 467.1 ( 1.00x) bgra_to_uv_1920_neon: 379.3 ( 1.23x) bgra_to_uv_half_1080_c: 198.9 ( 1.00x) bgra_to_uv_half_1080_neon: 125.7 ( 1.58x) bgra_to_uv_half_1920_c: 346.3 ( 1.00x) bgra_to_uv_half_1920_neon: 223.7 ( 1.55x) <after> bgra_to_uv_1080_c: 268.3 ( 1.00x) bgra_to_uv_1080_neon: 176.0 ( 1.53x) bgra_to_uv_1920_c: 456.6 ( 1.00x) bgra_to_uv_1920_neon: 307.7 ( 1.48x) bgra_to_uv_half_1080_c: 193.2 ( 1.00x) bgra_to_uv_half_1080_neon: 96.8 ( 2.00x) bgra_to_uv_half_1920_c: 347.2 ( 1.00x) bgra_to_uv_half_1920_neon: 182.6 ( 1.92x) With my proprietary test on IOS it gives around 70% of performance improvement converting bgra 1920x1920 image to yuv420p On my linux arm cortex-r processing the performance improvement not that visible but still consistently faster by 5-10% than the current implementation. --- libswscale/aarch64/input.S | 151 ++++++++++++++++++++++++------------- 1 file changed, 97 insertions(+), 54 deletions(-) diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S index c1c0adffc8..d61f8b3dba 100644 --- a/libswscale/aarch64/input.S +++ b/libswscale/aarch64/input.S @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) 2024 Zhao Zhili <quinkbl...@foxmail.com> * * This file is part of FFmpeg. @@ -22,9 +22,11 @@ .macro rgb_to_yuv_load_rgb src, element=3 .if \element == 3 - ld3 { v16.16b, v17.16b, v18.16b }, [\src] + ld3 { v16.16b, v17.16b, v18.16b }, [\src], #48 + prfm pldl1strm, [\src, #48] .else - ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [\src] + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [\src], #64 + prfm pldl1strm, [\src, #64] .endif uxtl v19.8h, v16.8b // v19: r uxtl v20.8h, v17.8b // v20: g @@ -35,7 +37,8 @@ .endm .macro argb_to_yuv_load_rgb src - ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [\src] + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [\src], #64 + prfm pldl1strm, [\src, #64] uxtl v21.8h, v19.8b // v21: b uxtl2 v24.8h, v19.16b // v24: b uxtl v19.8h, v17.8b // v19: r @@ -57,20 +60,41 @@ sqshrn2 \dst\().8h, \dst2\().4s, \right_shift // dst_higher_half = dst2 >> right_shift .endm +// interleaved product version of the rgb to yuv gives slightly better performance on non-performant mobile +.macro rgb_to_uv_interleaved_product r, g, b, u_coef0, u_coef1, u_coef2, v_coef0, v_coef1, v_coef2, u_dst1, u_dst2, v_dst1, v_dst2, u_dst, v_dst, right_shift + smlal \u_dst1\().4s, \u_coef0\().4h, \r\().4h // U += ru * r (first 4) + smlal \v_dst1\().4s, \v_coef0\().4h, \r\().4h // V += rv * r (first 4) + smlal2 \u_dst2\().4s, \u_coef0\().8h, \r\().8h // U += ru * r (second 4) + smlal2 \v_dst2\().4s, \v_coef0\().8h, \r\().8h // V += rv * r (second 4) + + smlal \u_dst1\().4s, \u_coef1\().4h, \g\().4h // U += gu * g (first 4) + smlal \v_dst1\().4s, \v_coef1\().4h, \g\().4h // V += gv * g (first 4) + smlal2 \u_dst2\().4s, \u_coef1\().8h, \g\().8h // U += gu * g (second 4) + smlal2 \v_dst2\().4s, \v_coef1\().8h, \g\().8h // V += gv * g (second 4) + + smlal \u_dst1\().4s, \u_coef2\().4h, \b\().4h // U += bu * b (first 4) + smlal \v_dst1\().4s, \v_coef2\().4h, \b\().4h // V += bv * b (first 4) + smlal2 \u_dst2\().4s, \u_coef2\().8h, \b\().8h // U += bu * b (second 4) + smlal2 \v_dst2\().4s, \v_coef2\().8h, \b\().8h // V += bv * b (second 4) + + sqshrn \u_dst\().4h, \u_dst1\().4s, \right_shift // U first 4 pixels + sqshrn2 \u_dst\().8h, \u_dst2\().4s, \right_shift // U all 8 pixels + sqshrn \v_dst\().4h, \v_dst1\().4s, \right_shift // V first 4 pixels + sqshrn2 \v_dst\().8h, \v_dst2\().4s, \right_shift // V all 8 pixels +.endm + .macro rgbToY_neon fmt_bgr, fmt_rgb, element, alpha_first=0 function ff_\fmt_bgr\()ToY_neon, export=1 - cmp w4, #0 // check width > 0 + cbz w4, 3f // check width > 0 ldp w12, w11, [x5] // w12: ry, w11: gy ldr w10, [x5, #8] // w10: by - b.gt 4f - ret + b 4f endfunc function ff_\fmt_rgb\()ToY_neon, export=1 - cmp w4, #0 // check width > 0 + cbz w4, 3f // check width > 0 ldp w10, w11, [x5] // w10: ry, w11: gy ldr w12, [x5, #8] // w12: by - b.le 3f 4: mov w9, #256 // w9 = 1 << (RGB2YUV_SHIFT - 7) movk w9, #8, lsl #16 // w9 += 32 << (RGB2YUV_SHIFT - 1) @@ -90,7 +114,6 @@ function ff_\fmt_rgb\()ToY_neon, export=1 rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9 rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9 sub w4, w4, #16 // width -= 16 - add x1, x1, #(16*\element) cmp w4, #16 // width >= 16 ? stp q16, q17, [x0], #32 // store to dst b.ge 1b @@ -158,8 +181,7 @@ rgbToY_neon abgr32, argb32, element=4, alpha_first=1 .macro rgbToUV_half_neon fmt_bgr, fmt_rgb, element, alpha_first=0 function ff_\fmt_bgr\()ToUV_half_neon, export=1 - cmp w5, #0 // check width > 0 - b.le 3f + cbz w5, 3f // check width > 0 ldp w12, w11, [x6, #12] ldp w10, w15, [x6, #20] @@ -168,7 +190,7 @@ function ff_\fmt_bgr\()ToUV_half_neon, export=1 endfunc function ff_\fmt_rgb\()ToUV_half_neon, export=1 - cmp w5, #0 // check width > 0 + cmp w5, #0 // check width > 0 b.le 3f ldp w10, w11, [x6, #12] // w10: ru, w11: gu @@ -178,32 +200,41 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1 cmp w5, #8 rgb_set_uv_coeff half=1 b.lt 2f -1: +1: // load 16 pixels and prefetch memory for the next block .if \element == 3 - ld3 { v16.16b, v17.16b, v18.16b }, [x3] + ld3 { v16.16b, v17.16b, v18.16b }, [x3], #48 + prfm pldl1strm, [x3, #48] .else - ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3] + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3], #64 + prfm pldl1strm, [x3, #64] .endif + .if \alpha_first - uaddlp v21.8h, v19.16b - uaddlp v20.8h, v18.16b - uaddlp v19.8h, v17.16b + uaddlp v21.8h, v19.16b // v21: summed b pairs + uaddlp v20.8h, v18.16b // v20: summed g pairs + uaddlp v19.8h, v17.16b // v19: summed r pairs .else - uaddlp v19.8h, v16.16b // v19: r - uaddlp v20.8h, v17.16b // v20: g - uaddlp v21.8h, v18.16b // v21: b + uaddlp v19.8h, v16.16b // v19: summed r pairs + uaddlp v20.8h, v17.16b // v20: summed g pairs + uaddlp v21.8h, v18.16b // v21: summed b pairs .endif - rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10 - rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10 - sub w5, w5, #8 // width -= 8 - add x3, x3, #(16*\element) - cmp w5, #8 // width >= 8 ? + mov v22.16b, v6.16b // U first half + mov v23.16b, v6.16b // U second half + mov v24.16b, v6.16b // V first half + mov v25.16b, v6.16b // V second half + + rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, v5, v22, v23, v24, v25, v16, v17, #10 + str q16, [x0], #16 // store dst_u str q17, [x1], #16 // store dst_v + + sub w5, w5, #8 // width -= 8 + cmp w5, #8 // width >= 8 ? b.ge 1b - cbz w5, 3f -2: + cbz w5, 3f // No pixels left? Exit + +2: // Scalar fallback for remaining pixels .if \alpha_first rgb_load_add_half 1, 5, 2, 6, 3, 7 .else @@ -213,21 +244,24 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1 rgb_load_add_half 0, 4, 1, 5, 2, 6 .endif .endif - smaddl x8, w2, w10, x9 // dst_u = ru * r + const_offset + smaddl x16, w2, w13, x9 // dst_v = rv * r + const_offset (parallel) + smaddl x8, w4, w11, x8 // dst_u += gu * g + smaddl x16, w4, w14, x16 // dst_v += gv * g (parallel) + smaddl x8, w7, w12, x8 // dst_u += bu * b - asr x8, x8, #10 // dst_u >>= 10 + smaddl x16, w7, w15, x16 // dst_v += bv * b (parallel) + + asr w8, w8, #10 // dst_u >>= 10 + asr w16, w16, #10 // dst_v >>= 10 + strh w8, [x0], #2 // store dst_u + strh w16, [x1], #2 // store dst_v - smaddl x8, w2, w13, x9 // dst_v = rv * r + const_offset - smaddl x8, w4, w14, x8 // dst_v += gv * g - smaddl x8, w7, w15, x8 // dst_v += bv * b - asr x8, x8, #10 // dst_v >>= 10 - sub w5, w5, #1 - add x3, x3, #(2*\element) - strh w8, [x1], #2 // store dst_v - cbnz w5, 2b + sub w5, w5, #1 // width-- + add x3, x3, #(2*\element) // Advance source pointer + cbnz w5, 2b // Process next pixel if any left 3: ret endfunc @@ -244,9 +278,9 @@ function ff_\fmt_bgr\()ToUV_neon, export=1 cmp w5, #0 // check width > 0 b.le 3f - ldp w12, w11, [x6, #12] - ldp w10, w15, [x6, #20] - ldp w14, w13, [x6, #28] + ldp w12, w11, [x6, #12] // bu, gu + ldp w10, w15, [x6, #20] // ru, bv + ldp w14, w13, [x6, #28] // gv, rv b 4f endfunc @@ -267,17 +301,26 @@ function ff_\fmt_rgb\()ToUV_neon, export=1 .else rgb_to_yuv_load_rgb x3, \element .endif - rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9 - rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9 - rgb_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9 - rgb_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9 - sub w5, w5, #16 - add x3, x3, #(16*\element) - cmp w5, #16 - stp q16, q17, [x0], #32 // store to dst_u - stp q18, q19, [x1], #32 // store to dst_v + // process 2 groups of 8 pixels + mov v25.16b, v6.16b // U_dst1 = const_offset (32-bit accumulators) + mov v26.16b, v6.16b // U_dst2 = const_offset + mov v27.16b, v6.16b // V_dst1 = const_offset + mov v28.16b, v6.16b // V_dst2 = const_offset + rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, v5, v25, v26, v27, v28, v16, v18, #9 + + mov v25.16b, v6.16b + mov v26.16b, v6.16b + mov v27.16b, v6.16b + mov v28.16b, v6.16b + rgb_to_uv_interleaved_product v22, v23, v24, v0, v1, v2, v3, v4, v5, v25, v26, v27, v28, v17, v19, #9 + + sub w5, w5, #16 // width -= 16 + cmp w5, #16 // width >= 16 ? + stp q16, q17, [x0], #32 // store to dst_u (post-increment) + stp q18, q19, [x1], #32 // store to dst_v (post-increment) b.ge 1b - cbz w5, 3f + cbz w5, 3f // No pixels left? Exit + 2: .if \alpha_first ldrb w16, [x3, #1] // w16: r @@ -292,13 +335,13 @@ function ff_\fmt_rgb\()ToUV_neon, export=1 smaddl x8, w16, w10, x9 // x8 = ru * r + const_offset smaddl x8, w17, w11, x8 // x8 += gu * g smaddl x8, w4, w12, x8 // x8 += bu * b - asr w8, w8, #9 // x8 >>= 9 + asr x8, x8, #9 // x8 >>= 9 strh w8, [x0], #2 // store to dst_u smaddl x8, w16, w13, x9 // x8 = rv * r + const_offset smaddl x8, w17, w14, x8 // x8 += gv * g smaddl x8, w4, w15, x8 // x8 += bv * b - asr w8, w8, #9 // x8 >>= 9 + asr x8, x8, #9 // x8 >>= 9 sub w5, w5, #1 // width-- add x3, x3, #\element strh w8, [x1], #2 // store to dst_v -- 2.49.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".