From: IndecisiveTurtle <geoste...@gmail.com>

Prevents compiler from mistaking it as a string
Also makes passing it to the GPU in a buffer easier
---
 libavcodec/vc2enc_common.c | 2 +-
 libavcodec/vc2enc_common.h | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/libavcodec/vc2enc_common.c b/libavcodec/vc2enc_common.c
index bb24711eb2..5549eae1c1 100644
--- a/libavcodec/vc2enc_common.c
+++ b/libavcodec/vc2enc_common.c
@@ -304,7 +304,7 @@ static const uint8_t vc2_qm_flat_tab[][4] = {
     { 0,  0,  0,  0}
 };
 
-void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t 
quant[MAX_DWT_LEVELS][4])
+void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4])
 {
     int level, orientation;
 
diff --git a/libavcodec/vc2enc_common.h b/libavcodec/vc2enc_common.h
index 41f555c496..929e0e49ea 100644
--- a/libavcodec/vc2enc_common.h
+++ b/libavcodec/vc2enc_common.h
@@ -94,7 +94,7 @@ typedef struct VC2EncContext {
     int profile;
 
     /* Quantization matrix */
-    uint8_t quant[MAX_DWT_LEVELS][4];
+    int quant[MAX_DWT_LEVELS][4];
     int custom_quant_matrix;
 
     /* Division LUT */
@@ -159,7 +159,7 @@ void ff_vc2_write_frame_header(VC2EncContext *s);
 
 void ff_vc2_write_sequence_end(VC2EncContext *s);
 
-void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t 
quant[MAX_DWT_LEVELS][4]);
+void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4]);
 
 void ff_vc2_encode_frame(VC2EncContext *s, 
void(*encode_slices)(VC2EncContext*));
 
-- 
2.49.0

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