From: IndecisiveTurtle <geoste...@gmail.com> Prevents compiler from mistaking it as a string Also makes passing it to the GPU in a buffer easier --- libavcodec/vc2enc_common.c | 2 +- libavcodec/vc2enc_common.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libavcodec/vc2enc_common.c b/libavcodec/vc2enc_common.c index bb24711eb2..5549eae1c1 100644 --- a/libavcodec/vc2enc_common.c +++ b/libavcodec/vc2enc_common.c @@ -304,7 +304,7 @@ static const uint8_t vc2_qm_flat_tab[][4] = { { 0, 0, 0, 0} }; -void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t quant[MAX_DWT_LEVELS][4]) +void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4]) { int level, orientation; diff --git a/libavcodec/vc2enc_common.h b/libavcodec/vc2enc_common.h index 41f555c496..929e0e49ea 100644 --- a/libavcodec/vc2enc_common.h +++ b/libavcodec/vc2enc_common.h @@ -94,7 +94,7 @@ typedef struct VC2EncContext { int profile; /* Quantization matrix */ - uint8_t quant[MAX_DWT_LEVELS][4]; + int quant[MAX_DWT_LEVELS][4]; int custom_quant_matrix; /* Division LUT */ @@ -159,7 +159,7 @@ void ff_vc2_write_frame_header(VC2EncContext *s); void ff_vc2_write_sequence_end(VC2EncContext *s); -void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t quant[MAX_DWT_LEVELS][4]); +void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4]); void ff_vc2_encode_frame(VC2EncContext *s, void(*encode_slices)(VC2EncContext*)); -- 2.49.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".