On 27/04/2025 03:42, Nuo Mi wrote: > On Fri, Apr 18, 2025 at 10:40 PM Frank Plowman <p...@frankplowman.com> > wrote: > >> In d5dbcc00d889fb17948b025a468b00ddbea9e058, it was hoped that detection >> of subpicture overlaps could be performed at the tile level, so as to >> avoid introducing per-CTU checks. Unfortunately since that patch, >> fuzzing has indicated there are some structures involving >> pps_subpic_one_or_more_tiles_slice where tile-level checking is not >> sufficient. Performing the check at the CTU level should (touch wood) >> be the be-all and and-all of this, as CTUs are the lowest common >> denominator of the picture partitioning. >> > Hi Frank, > Thank you for the patch.
Thank you for your review. > > Before this patch, we could detect the 'CTU A added twice + CTU B never > added' case, but the new implementation cannot, right? > In ff_vvc_frame_submit we check that every CTU of the picture belongs to a slice, which catches cases like this. This patch does mean that certain invalid structures like you describe are not caught until a little later, in ff_vvc_frame_submit. In my tests this does not appear to cause issues. Alternatively, we could take an approach similar to what existed previously but at the CTU level, where we allocate a ctb_width x ctb_height array and mark each cell used/unused in pps_add_ctus. That array could be quite large though and would require a dynamic allocation. >> >> Signed-off-by: Frank Plowman <p...@frankplowman.com> >> --- >> libavcodec/vvc/ps.c | 81 +++++++++++++++++++++++---------------------- >> 1 file changed, 42 insertions(+), 39 deletions(-) >> >> diff --git a/libavcodec/vvc/ps.c b/libavcodec/vvc/ps.c >> index e8c312d8ac..4edfe408c0 100644 >> --- a/libavcodec/vvc/ps.c >> +++ b/libavcodec/vvc/ps.c >> @@ -402,14 +402,35 @@ static int ctu_rs(const int rx, const int ry, const >> VVCPPS *pps) >> return pps->ctb_width * ry + rx; >> } >> >> +static void pps_add_ctu(VVCPPS *pps, int *off, const int x, const int y) >> +{ >> + pps->ctb_addr_in_slice[*off] = ctu_rs(x, y, pps); >> + (*off)++; >> +} >> + >> static int pps_add_ctus(VVCPPS *pps, int *off, const int rx, const int ry, >> const int w, const int h) >> { >> int start = *off; >> for (int y = 0; y < h; y++) { >> for (int x = 0; x < w; x++) { >> - pps->ctb_addr_in_slice[*off] = ctu_rs(rx + x, ry + y, pps); >> - (*off)++; >> + pps_add_ctu(pps, off, rx + x, ry + y); >> + } >> + } >> + return *off - start; >> +} >> + >> +// Similar to pps_add_ctus, but with a check to ensure a given CTU isn't >> used >> +// multiple times, to be used with some of the more complex partitioning >> mechanisms. >> +static int pps_add_ctus_check(VVCPPS *pps, int *off, const int rx, const >> int ry, >> + const int w, const int h) >> +{ >> + int start = *off; >> + for (int y = 0; y < h; y++) { >> + for (int x = 0; x < w; x++) { >> + if (*off >= pps->ctb_count) >> + return AVERROR_INVALIDDATA; >> > This can be combined to pss_add_ctu. So we remvoe pps_add_ctus_check and > keep pps_add_ctus only > This check can only fail in the case that pps_single_slice_per_subpic_flag is 1, so I was concerned changing pps_add_ctus directly would incur the cost of this check unnecessarily when pps_single_slice_per_subpic_flag is 0. That being said, I just tested and any performance impact seems negligible and I think the compiler may be able to optimise much of this away, so I've done as you said and merged them in v2. >> + pps_add_ctu(pps, off, rx + x, ry + y); >> } >> } >> return *off - start; >> @@ -451,50 +472,39 @@ static void subpic_tiles(int *tile_x, int *tile_y, >> int *tile_x_end, int *tile_y_ >> (*tile_y_end)++; >> } >> >> -static bool mark_tile_as_used(bool *tile_in_subpic, const int tx, const >> int ty, const int tile_columns) >> -{ >> - const size_t tile_idx = ty * tile_columns + tx; >> - if (tile_in_subpic[tile_idx]) { >> - /* the tile is covered by other subpictures */ >> - return false; >> - } >> - tile_in_subpic[tile_idx] = true; >> - return true; >> -} >> - >> -static int pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS >> *sps, const int i, const int tx, const int ty, int *off, bool >> *tile_in_subpic) >> +static int pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS >> *sps, const int i, const int tx, const int ty, int *off) >> { >> - const int subpic_bottom = sps->r->sps_subpic_ctu_top_left_y[i] + >> sps->r->sps_subpic_height_minus1[i]; >> - const int tile_bottom = pps->row_bd[ty] + pps->r->row_height_val[ty] >> - 1; >> - const bool is_final_subpic_in_tile = subpic_bottom == tile_bottom; >> - >> - if (is_final_subpic_in_tile && !mark_tile_as_used(tile_in_subpic, tx, >> ty, pps->r->num_tile_columns)) >> - return AVERROR_INVALIDDATA; >> - >> - pps->num_ctus_in_slice[i] = pps_add_ctus(pps, off, >> + const int ret = pps_add_ctus_check(pps, off, >> sps->r->sps_subpic_ctu_top_left_x[i], >> sps->r->sps_subpic_ctu_top_left_y[i], >> sps->r->sps_subpic_width_minus1[i] + 1, >> sps->r->sps_subpic_height_minus1[i] + 1); >> >> - return 0; >> + if (ret < 0) >> + return ret; >> + else { >> + pps->num_ctus_in_slice[i] = ret; >> + return 0; >> + } >> > The else is not needed; if the condition is true, the function returns. > Changed in v2. >> } >> >> static int pps_subpic_one_or_more_tiles_slice(VVCPPS *pps, const int >> tile_x, const int tile_y, const int x_end, const int y_end, >> - const int i, int *off, bool *tile_in_subpic) >> + const int i, int *off) >> { >> for (int ty = tile_y; ty < y_end; ty++) { >> for (int tx = tile_x; tx < x_end; tx++) { >> - if (!mark_tile_as_used(tile_in_subpic, tx, ty, >> pps->r->num_tile_columns)) >> - return AVERROR_INVALIDDATA; >> - >> - pps->num_ctus_in_slice[i] += pps_add_ctus(pps, off, >> + const int ret = pps_add_ctus_check(pps, off, >> pps->col_bd[tx], pps->row_bd[ty], >> pps->r->col_width_val[tx], pps->r->row_height_val[ty]); >> + >> + if (ret < 0) >> + return ret; >> + else >> + pps->num_ctus_in_slice[i] += ret; >> > else is not needed too. > Same as above. >> } >> } >> return 0; >> } >> >> -static int pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, >> int *off, bool *tile_in_subpic) >> +static int pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, >> int *off) >> { >> int tx, ty, x_end, y_end; >> >> @@ -503,9 +513,9 @@ static int pps_subpic_slice(VVCPPS *pps, const VVCSPS >> *sps, const int i, int *of >> >> subpic_tiles(&tx, &ty, &x_end, &y_end, sps, pps, i); >> if (ty + 1 == y_end && sps->r->sps_subpic_height_minus1[i] + 1 < >> pps->r->row_height_val[ty]) >> - return pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, >> off, tile_in_subpic); >> + return pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, >> off); >> else >> - return pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, >> y_end, i, off, tile_in_subpic); >> + return pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, >> y_end, i, off); >> } >> >> static int pps_single_slice_per_subpic(VVCPPS *pps, const VVCSPS *sps, >> int *off) >> @@ -513,18 +523,11 @@ static int pps_single_slice_per_subpic(VVCPPS *pps, >> const VVCSPS *sps, int *off) >> if (!sps->r->sps_subpic_info_present_flag) { >> pps_single_slice_picture(pps, off); >> } else { >> - bool tile_in_subpic[VVC_MAX_TILES_PER_AU] = {0}; >> for (int i = 0; i < pps->r->pps_num_slices_in_pic_minus1 + 1; >> i++) { >> - const int ret = pps_subpic_slice(pps, sps, i, off, >> tile_in_subpic); >> + const int ret = pps_subpic_slice(pps, sps, i, off); >> if (ret < 0) >> return ret; >> } >> - >> - // We only use tile_in_subpic to check that the subpictures don't >> overlap >> - // here; we don't use tile_in_subpic to check that the >> subpictures cover >> - // every tile. It is possible to avoid doing this work here >> because the >> - // covering property of subpictures is already guaranteed by the >> mechanisms >> - // which check every CTU belongs to a slice. >> } >> return 0; >> } >> -- >> 2.47.0 >> >> -- Frank _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".