Le 16/04/2025 à 15:26, Lynne a écrit :
We violated the spec, which, despite the actual command buffer pool
*not* being involved in any functions which require external synchronization
of the pool, *require* external synchronization even if only the
command buffers are used.
This also has the effect of *significantly* speeding up execution
in case command buffers are contended.
I can confirm a +6% on 16-bit content on a RTX 4070 Ti.
With a 2K 16-slice content:
- It was freezing after ~300 frames on a RTX 4070 Ti, now it runs slowly
but smoothly,
- The UI was frozen on a RTX 3050, still some kind of freeze with this
patch but it is better (especially with -thread 1)
no regression found.
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