On Mon, Apr 14, 2025 at 01:02:00PM +0000, softworkz . wrote: > > > > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > softworkz . > > Sent: Montag, 14. April 2025 14:40 > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] AVDictionary vs. AVSet (AVDictionary2 > > approximation) > > > > > > > > > -----Original Message----- > > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > > Michael Niedermayer > > > Sent: Montag, 14. April 2025 13:33 > > > To: FFmpeg development discussions and patches <ffmpeg- > > > de...@ffmpeg.org> > > > Subject: [FFmpeg-devel] AVDictionary vs. AVSet (AVDictionary2 > > > approximation) > > > > > > Hi > > > > > > I just posted a AVSet implementation i wrote in the last 2 days (yes > > > thats > > > why i did dissapear for the last 2 days) > > > > > > My plan was to use that AVSet as basis for AVDictionary2 in case > > > benchmarks indicate that its worth it, so is it ? > > > > > > with 3 entries (100000 runs) > > > AVDictionary 0.040sec > > > AVSet 0.027sec > > > > > > with 5 entries (100000 runs) > > > AVDictionary 0.065sec > > > AVSet 0.042sec > > > > > > with 10 entries (100000 runs) > > > AVDictionary 0.193sec > > > AVSet 0.087sec > > > > > > with 100 entries (100000 runs) > > > AVDictionary 8.7 sec > > > AVSet 1.4 sec > > > > > > with 1000 entries (1000 runs) > > > AVDictionary 8.0 sec > > > AVSet 0.240 sec > > > > > > with 10000 entries (10 runs) > > > AVDictionary 7.2 sec > > > AVSet 0.042 sec > > > > > > > > > I was a bit surprised for the 3 and 5 entry case, maybe my benchmark > > > is buggy or > > > AVSet is, but then AVDictionary is pretty bad with memory > > allocations > > > > > > AVDictionary needs to strdup every key and value, needs to allocate > > > the AVDictionary itself and reallocs the entry array each time > > > thats 10 memory allocation related calls for adding 3 entries > > > > > > while AVSet allocates the AVSet and then uses av_fast_realloc() for > > > the array > > > and theres nothing else, the key/value goes in that array too > > > > > > > > > bechmark code used is below: > > > > > > > > > #if 0 > > > for (int runs = 0; runs < 100000; runs++) { > > > AVSet *set = av_set_new(strcmp, NULL, NULL); > > > for(int pass = 0; pass < 2; pass++) { > > > unsigned r = 5; > > > for(int i=0; i<100; i++) { > > > r = r*123 + 7; > > > char str[2*7] = "TESTXXTESTXX"; > > > str[4] = r; > > > str[5] = r>>8; > > > if(pass == 0) { > > > av_set_add(set, str, 2*7, 0); > > > } else { > > > av_set_get(set, NULL, str, NULL); > > > } > > > } > > > } > > > av_set_free(&set); > > > } > > > #else > > > for (int runs = 0; runs < 100000; runs++) { > > > AVDictionary *dict = NULL; > > > for(int pass = 0; pass < 2; pass++) { > > > unsigned r = 5; > > > for(int i=0; i<100; i++) { > > > r = r*123 + 7; > > > char str[7] = "TEST"; > > > str[4] = r; > > > str[5] = r>>8; > > > if(pass == 0) { > > > av_dict_set(&dict, str, str, 0); > > > } else { > > > av_dict_get(dict, str, NULL, 0); > > > } > > > } > > > } > > > av_dict_free(&dict); > > > } > > > #endif > > > > > > > > > -- > > > > Hi Michael, > > > > > > what's not quite realistic is that all keys are starting with the same > > 4 characters. This affects the lookups of course - and probably > > (maybe) not equally for both sides. > > > > Doesn't the code create duplicate keys (at least when it gets > 65536 > > it will for sure) ? > > > > So, I think, the keys should be completely random (all chars). > > > > I would also check whether the lookups are successful (just to be > > sure). > > Sorry, I forgot the most important one: > > Timing for population and lookup should be measured separately..
Sure, for the v2 (AVMap) i just posted with TESTXX / TESTXX strings where XX is random 1000 entries 5354505 decicycles in av_map_add, 512 runs, 0 skips 4040575 decicycles in av_map_get, 512 runs, 0 skips 148082828 decicycles in av_dict_set, 512 runs, 0 skips 145828939 decicycles in av_dict_get, 512 runs, 0 skips 100 entries 332015 decicycles in av_map_add, 512 runs, 0 skips 193726 decicycles in av_map_get, 512 runs, 0 skips 1697242 decicycles in av_dict_set, 512 runs, 0 skips 1392837 decicycles in av_dict_get, 512 runs, 0 skips 10 entries 21142 decicycles in av_map_add, 512 runs, 0 skips 11395 decicycles in av_map_get, 512 runs, 0 skips 45663 decicycles in av_dict_set, 512 runs, 0 skips 19756 decicycles in av_dict_get, 512 runs, 0 skips 5 entries 9210 decicycles in av_map_add, 512 runs, 0 skips 4870 decicycles in av_map_get, 511 runs, 1 skips 18823 decicycles in av_dict_set, 512 runs, 0 skips 5483 decicycles in av_dict_get, 512 runs, 0 skips 3 entries 5693 decicycles in av_map_add, 512 runs, 0 skips 2645 decicycles in av_map_get, 512 runs, 0 skips 11462 decicycles in av_dict_set, 511 runs, 1 skips 2532 decicycles in av_dict_get, 512 runs, 0 skips with XXST / XXST strings where XX is random 1000 entries 5321153 decicycles in av_map_add, 512 runs, 0 skips 4295153 decicycles in av_map_get, 512 runs, 0 skips 70417784 decicycles in av_dict_set, 512 runs, 0 skips 68188612 decicycles in av_dict_get, 512 runs, 0 skips 100 entries 322872 decicycles in av_map_add, 512 runs, 0 skips 216032 decicycles in av_map_get, 511 runs, 1 skips 1022088 decicycles in av_dict_set, 512 runs, 0 skips 723612 decicycles in av_dict_get, 512 runs, 0 skips 10 entries 20993 decicycles in av_map_add, 512 runs, 0 skips 11744 decicycles in av_map_get, 512 runs, 0 skips 38945 decicycles in av_dict_set, 512 runs, 0 skips 11308 decicycles in av_dict_get, 512 runs, 0 skips 5 entries 10007 decicycles in av_map_add, 511 runs, 1 skips 5004 decicycles in av_map_get, 512 runs, 0 skips 17374 decicycles in av_dict_set, 511 runs, 1 skips 3848 decicycles in av_dict_get, 512 runs, 0 skips 3 entries 5896 decicycles in av_map_add, 512 runs, 0 skips 2765 decicycles in av_map_get, 512 runs, 0 skips 11396 decicycles in av_dict_set, 511 runs, 1 skips 2029 decicycles in av_dict_get, 512 runs, 0 skips [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB The worst form of inequality is to try to make unequal things equal. -- Aristotle
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