On 17/02/2025 19:31, Lynne wrote:
While the rest of texture() uses were fine, this one was not. --- libavfilter/vf_chromaber_vulkan.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/libavfilter/vf_chromaber_vulkan.c b/libavfilter/vf_chromaber_vulkan.c index 65b53afd64..f8cfab1480 100644 --- a/libavfilter/vf_chromaber_vulkan.c +++ b/libavfilter/vf_chromaber_vulkan.c @@ -142,7 +142,7 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in) } else { GLSLC(1, ivec2 size = imageSize(output_img[0]); ); GLSLC(1, vec2 npos = vec2(pos)/vec2(size); ); - GLSLC(1, vec4 res = texture(input_img[0], npos); ); + GLSLC(1, vec4 res = texture(input_img[0], npos + 0.5f); ); GLSLC(1, imageStore(output_img[0], pos, res); ); for (int i = 1; i < planes; i++) { GLSLC(0, );
This patch actually broke the filter, since the sampler is normalized (-1;1), so patch dropped.
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