Don't error out, just ignore unknown codec numbers and pretend decode succeeded. This is useful for older LucasArts titles which stack a lot of different FOBJs with different codecs into a single frame.
Signed-off-by: Manuel Lauss <manuel.la...@gmail.com> --- v3: no changes v2: Mark frame as corrupt, suggested by Marton Balint libavcodec/sanm.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c index c30095ed32..a4f0a28c7c 100644 --- a/libavcodec/sanm.c +++ b/libavcodec/sanm.c @@ -1274,7 +1274,8 @@ static int process_frame_obj(SANMVideoContext *ctx) return old_codec48(ctx, w, h); default: avpriv_request_sample(ctx->avctx, "Subcodec %d", codec); - return AVERROR_PATCHWELCOME; + ctx->frame->flags |= AV_FRAME_FLAG_CORRUPT; + return 0; } } -- 2.48.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".