Can someone here point me to an example, how to use GPU acceleration outside of external hw_decode/encode facilities or vulkan_filters, just as more suitable compute mechanism and for better float image data support in ordinary ffmpeg code modules?

Most examples and documentation are only focused on external hardware accelerated en-/decoding or isolated vulkan/placebo filters, but I'm more interested in using compute shaders just as alternative execution path in common ffmpeg code whenever the required hardware is accessible. It would be very helpful to have an instructive working example for efficient use of this kind of more silent GPGPU inclusion.

thanks
martin
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