On Sun, 9 Aug 2015, Michael Niedermayer wrote:

On Sat, Aug 08, 2015 at 10:07:00PM +0200, Marton Balint wrote:
FFplay was using a 5 frame packet buffer, this is not much (e.g. 200 ms for
25fps video), when HLS is requesting a new segment via HTTP, it may take longer
for the request to complete.

Should fix ticket #4720.

Signed-off-by: Marton Balint <c...@passwd.hu>
---
 ffplay.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

if this doesnt cause problems with low fps material then should be
ok

No problems I can think of with low fps. Only downside I am aware of is that stream switching will cause a bigger jump in audio/video as more data is buffered.

Pushed the patchset, thanks.

Marton
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