On Mon, Aug 3, 2015 at 9:54 PM, Hendrik Leppkes <h.lepp...@gmail.com> wrote: > On Mon, Aug 3, 2015 at 9:30 PM, Nicolas George <geo...@nsup.org> wrote: >> Le sextidi 16 thermidor, an CCXXIII, Michael Niedermayer a écrit : >>> i also found this comment in a patch in my inbox: >>> >>> + /* When using Standard C input functions, also check if there >>> + is anything in the buffer. After a call to such functions, >>> + the input waiting in the pipe will be copied to the buffer, >>> + and the call to PeekNamedPipe can indicate no input available. >>> + Setting stdin to unbuffered was not enough, IIRC */ >>> + if (stdin->_cnt > 0) >>> + { >>> + char ch; >>> + //Read it >>> + read(0, &ch, 1); >>> + return ch; >>> + } >>> >>> This seems to explain what the code was intended to do >> >> That was my guess. >> >> This is ugly, and should be removed anyways. It is not possible to mix stdio >> and low-level reading like that, period. >> >> Fortunately, ffmpeg.c only uses stdin at one single place, a few lines below >> the corresponding code: >> >> }else >> if(scanf("%d", &debug)!=1) >> fprintf(stderr,"error parsing debug value\n"); >> >> It needs to be changed to read a line with the low-level function >> (read_key()), exactly like 40 above for the 'c' case. I can not brew a patch >> right now, sorry. >> >> I suspect this would not work: >> >> printf 'd42\nC ... fontfile ...\n' | ffmpeg ... >> >> because the C will end up in the stdio buffer. >> >> > > Good catch. This command doesn't work with or without the hunk this > patch removes however. > A simpler command without drawtext would be: > > printf 'd0\n?' | ffmpeg -i ... > > If you see help output, it works. Using another command instead of d0 > works fine, like a C command followed by a \n? > It also doesn't work on Linux, so thats a more fundamental problem. > > Since this fixes a build failure, unless we can find a use-case where > this hunk actually does make a difference, I would still rather remove > it. > If it causes any regression in the future, which we didn't think of > now, I'll be here to work on a fix. >
Any further thoughts on this? I would love start setting up a VS2015 FATE box etc, once compilation actually works. - Hendrik _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel