On Fri, 7 Jun 2024, Zhao Zhili wrote:
Note both tests use clang as compiler, which has vectorization
enabled by default with -O3.
FWIW, for more interesting benchmarks, you can configure the build with
--optflags="-O3 -fno-vectorize".
(Although, the benchmarks against a compiler vectorized version still is
relevant for knowing how much real-world benefit you get from the
optimizations.)
+#include "libavutil/aarch64/asm.S"
+
+.macro rgb24_to_yuv_load_rgb, src
+ ld3 { v16.16b, v17.16b, v18.16b }, [\src]
+ uxtl v19.8h, v16.8b // v19: r
+ uxtl v20.8h, v17.8b // v20: g
+ uxtl v21.8h, v18.8b // v21: b
+ uxtl2 v22.8h, v16.16b // v22: r
+ uxtl2 v23.8h, v17.16b // v23: g
+ uxtl2 v24.8h, v18.16b // v24: b
+.endm
+
+.macro rgb24_to_yuv_product, r, g, b, dst1, dst2, dst, coef0, coef1, coef2,
right_shift
+ mov \dst1\().16b, v6.16b // dst1 =
const_offset
+ mov \dst2\().16b, v6.16b // dst2 =
const_offset
+ smlal \dst1\().4s, \coef0\().4h, \r\().4h // dst1 += rx
* r
+ smlal \dst1\().4s, \coef1\().4h, \g\().4h // dst1 += gx
* g
+ smlal \dst1\().4s, \coef2\().4h, \b\().4h // dst1 += bx
* b
+ smlal2 \dst2\().4s, \coef0\().8h, \r\().8h // dst2 += rx
* r
+ smlal2 \dst2\().4s, \coef1\().8h, \g\().8h // dst2 += gx
* g
+ smlal2 \dst2\().4s, \coef2\().8h, \b\().8h // dst2 += bx
* b
+ sqshrn \dst\().4h, \dst1\().4s, \right_shift // dst_lower_half =
dst1 >> right_shift
+ sqshrn2 \dst\().8h, \dst2\().4s, \right_shift // dst_higher_half =
dst2 >> right_shift
+.endm
+
+function ff_rgb24ToY_neon, export=1
+ cmp w4, #0 // check width > 0
+ ldp w10, w11, [x5] // w10: ry, w11: gy
+ ldr w12, [x5, #8] // w12: by
+ b.le 3f
+
+ mov w9, #256 // w9 = 1 << (RGB2YUV_SHIFT -
7)
+ movk w9, #8, lsl #16 // w9 += 32 << (RGB2YUV_SHIFT
- 1)
+ dup v6.4s, w9 // w9: const_offset
+
+ cmp w4, #16
+ dup v0.8h, w10
+ dup v1.8h, w11
+ dup v2.8h, w12
+ b.lt 2f
+1:
+ rgb24_to_yuv_load_rgb x1
+ rgb24_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
+ rgb24_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
+ sub w4, w4, #16 // width -= 16
+ add x1, x1, #48 // src += 48
+ cmp w4, #16 // width >= 16 ?
+ stp q16, q17, [x0], #32 // store to dst
+ b.ge 1b
+ cbz x4, 3f
+2:
+ ldrb w13, [x1] // w13: r
+ ldrb w14, [x1, #1] // w14: g
+ ldrb w15, [x1, #2] // w15: b
+
+ smaddl x13, w13, w10, x9 // x13 = ry * r + const_offset
+ smaddl x13, w14, w11, x13 // x13 += gy * g
+ smaddl x13, w15, w12, x13 // x13 += by * b
+ asr w13, w13, #9 // x13 >>= 9
+ sub w4, w4, #1 // i++
The comment needs to be updated to i--, or maybe rather width--
Also, when approaching zero, I would intuitively do subs, followed by b.gt
(or b.ne), instead of sub + cbnz. But it's the same number of registers,
so I'm not sure if it makes any practical difference. Intuitively it feels
more efficient (as the condition gets calculated earlier) though.
+ add x1, x1, #3 // src += 3
+ strh w13, [x0], #2 // store to dst
+ cbnz w4, 2b
+3:
+ ret
+endfunc
+
+.macro rgb24_load_uv_coeff half
+ ldp w10, w11, [x6, #12] // w10: ru, w11: gu
+ ldp w12, w13, [x6, #20] // w12: bu, w13: rv
+ ldp w14, w15, [x6, #28] // w14: gv, w15: bv
+ .if \half
+ mov w9, #512
+ movk w9, #128, lsl #16 // w9: const_offset
+ .else
+ mov w9, #256
+ movk w9, #64, lsl #16 // w9: const_offset
+ .endif
+ dup v0.8h, w10
+ dup v1.8h, w11
+ dup v2.8h, w12
+ dup v3.8h, w13
+ dup v4.8h, w14
+ dup v5.8h, w15
+ dup v6.4s, w9
+.endm
+
+function ff_rgb24ToUV_half_neon, export=1
+ cmp w5, #0 // check width > 0
+ b.le 3f
+
+ cmp w5, #8
+ rgb24_load_uv_coeff half=1
+ b.lt 2f
+1:
+ ld3 { v16.16b, v17.16b, v18.16b }, [x3]
+ uaddlp v19.8h, v16.16b // v19: r
+ uaddlp v20.8h, v17.16b // v20: g
+ uaddlp v21.8h, v18.16b // v21: b
+
+ rgb24_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10
+ rgb24_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10
+ sub w5, w5, #8 // width -= 8
+ add x3, x3, #48 // src += 48
+ cmp w5, #8 // width >= 8 ?
+ str q16, [x0], #16 // store dst_u
+ str q17, [x1], #16 // store dst_v
+ b.ge 1b
+ cbz w5, 3f
+2:
+ ldrb w2, [x3] // w2: r1
+ ldrb w4, [x3, #3] // w4: r2
+ add w2, w2, w4 // w2 = r1 + r2
+
+ ldrb w4, [x3, #1] // w4: g1
+ ldrb w7, [x3, #4] // w7: g2
+ add w4, w4, w7 // w4 = g1 + g2
+
+ ldrb w7, [x3, #2] // w7: b1
+ ldrb w8, [x3, #5] // w8: b2
+ add w7, w7, w8 // w7 = b1 + b2
+
+ smaddl x8, w2, w10, x9 // dst_u = ru * r +
const_offset
+ smaddl x8, w4, w11, x8 // dst_u += gu * g
+ smaddl x8, w7, w12, x8 // dst_u += bu * b
+ asr x8, x8, #10 // dst_u >>= 10
+ strh w8, [x0], #2 // store dst_u
+
+ smaddl x8, w2, w13, x9 // dst_v = rv * r +
const_offset
+ smaddl x8, w4, w14, x8 // dst_v += gv * g
+ smaddl x8, w7, w15, x8 // dst_v += bv * b
+ asr x8, x8, #10 // dst_v >>= 10
+ sub w5, w5, #1
+ add x3, x3, #6 // src += 6
+ strh w8, [x1], #2 // store dst_v
+ cbnz w5, 2b
same thing about sub+cbnz vs subs+b.gt
+3:
+ ret
+endfunc
+
+function ff_rgb24ToUV_neon, export=1
+ cmp w5, #0 // check width > 0
+ b.le 3f
+
+ cmp w5, #16
+ rgb24_load_uv_coeff half=0
+ b.lt 2f
+1:
+ rgb24_to_yuv_load_rgb x3
+ rgb24_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
+ rgb24_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
+ rgb24_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9
+ rgb24_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9
+ sub w5, w5, #16
+ add x3, x3, #48 // src += 48
+ cmp w5, #16
+ stp q16, q17, [x0], #32 // store to dst_u
+ stp q18, q19, [x1], #32 // store to dst_v
These comments seem to be misaligned with the rest of the comments
+ b.ge 1b
+ cbz w5, 3f
+2:
+ ldrb w16, [x3] // w16: r
+ ldrb w17, [x3, #1] // w17: g
+ ldrb w4, [x3, #2] // w4: b
+
+ smaddl x8, w16, w10, x9 // x8 = ru * r + const_offset
+ smaddl x8, w17, w11, x8 // x8 += gu * g
+ smaddl x8, w4, w12, x8 // x8 += bu * b
+ asr w8, w8, #9 // x8 >>= 9
+ strh w8, [x0], #2 // store to dst_u
+
+ smaddl x8, w16, w13, x9 // x8 = rv * r + const_offset
+ smaddl x8, w17, w14, x8 // x8 += gv * g
+ smaddl x8, w4, w15, x8 // x8 += bv * b
+ asr w8, w8, #9 // x8 >>= 9
+ sub w5, w5, #1 // width--
+ add x3, x3, #3 // src += 3
+ strh w8, [x1], #2 // store to dst_v
+ cbnz w5, 2b
Same about the counter
Other than those very minor remarks, this looks quite good to me now,
thanks!
// Martin
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