On Fri, 7 Jun 2024 at 10:32, Zhao Zhili <quinkbl...@foxmail.com> wrote: > > > > > On Jun 7, 2024, at 10:12, Hiccup Zhu <hiccup...@gmail.com> wrote: > > > > On Thu, 6 Jun 2024 at 20:20, Zhao Zhili <quinkbl...@foxmail.com> wrote: > >> > >> > >> On Jun 6, 2024, at 19:51, Shiqi Zhu <hiccup...@gmail.com> wrote: > >> > >> > >> I’m afraid this has the same issue as libavdevice/sdl[1]. > >> > >> [1] > >> https://patchwork.ffmpeg.org/project/ffmpeg/patch/20230918063728.198377-1-haihao.xi...@intel.com/ > >> > > > > Thank you for the reminder. This patch does not have that issue. All > > SDL initialization is within the filter_frame() function, so there's > > no problem with different threads being created. > > Initialization and render in the same thread is one of the issues. Another > issue is SDL render should be run in main thread. Maybe it’s not the > duty of this filter to control which thread to be called, but this wouldn’t > work with ffmpeg cmd. > Yes, I agree with your opinion. The control of the filter should be left to the application, and the ffmpeg command should only serve the purpose of demonstrating functionality.
> > > > Furthermore, my expertise lies primarily in multimedia framework > > development. I've noticed that the libavfilter now offers a > > comprehensive basic framework, providing various types of filters such > > as src, trans, and sink within the filter-graph. > > libavdevice/sdl should work for this case, although it’s deprecated, > and it support more pixel formats than current patch. > Of course, in the next patch, I will expand the pixel format, provided that this sink-filter is meaningful for the entire project and can be merged into the master branch. > TBH, a videosink in libavfilter make sense than libavdevice. But with > the reasons mentioned earlier, I don’t know how to make progress. > Thanks you for your comments. I believe there are many experienced engineers in the community with whom we can collectively discuss this issue and then push the patch forward together. > > > > There are already many src and trans type filters in the existing > > codebase, with rich functionalities. However, there are only two sink > > filters: buffersink and nullsink, which is not quite sufficient for > > the development of filter-graphs. > > > > Thus, I submitted this patch with the intention of enriching the types > > of sink filters available. > > > > Many thanks for your valuable comments. > > > >> > >> Signed-off-by: Shiqi Zhu <hiccup...@gmail.com> > >> --- > >> configure | 1 + > >> libavfilter/Makefile | 1 + > >> libavfilter/allfilters.c | 1 + > >> libavfilter/vsink_sdlvsink.c | 142 +++++++++++++++++++++++++++++++++++ > >> 4 files changed, 145 insertions(+) > >> create mode 100644 libavfilter/vsink_sdlvsink.c > >> > >> diff --git a/configure b/configure > >> index 6c5b8aab9a..968b5c8912 100755 > >> --- a/configure > >> +++ b/configure > >> @@ -3977,6 +3977,7 @@ xstack_qsv_filter_deps="libmfx" > >> xstack_qsv_filter_select="qsvvpp" > >> pad_vaapi_filter_deps="vaapi_1" > >> drawbox_vaapi_filter_deps="vaapi_1" > >> +sdlvsink_filter_deps="sdl2" > >> > >> # examples > >> avio_http_serve_files_deps="avformat avutil fork" > >> diff --git a/libavfilter/Makefile b/libavfilter/Makefile > >> index 5992fd161f..feac6b464d 100644 > >> --- a/libavfilter/Makefile > >> +++ b/libavfilter/Makefile > >> @@ -616,6 +616,7 @@ OBJS-$(CONFIG_YUVTESTSRC_FILTER) += > >> vsrc_testsrc.o > >> OBJS-$(CONFIG_ZONEPLATE_FILTER) += vsrc_testsrc.o > >> > >> OBJS-$(CONFIG_NULLSINK_FILTER) += vsink_nullsink.o > >> +OBJS-$(CONFIG_SDLVSINK_FILTER) += vsink_sdlvsink.o > >> > >> # multimedia filters > >> OBJS-$(CONFIG_A3DSCOPE_FILTER) += avf_a3dscope.o > >> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c > >> index c532682fc2..d5f942ffb5 100644 > >> --- a/libavfilter/allfilters.c > >> +++ b/libavfilter/allfilters.c > >> @@ -579,6 +579,7 @@ extern const AVFilter ff_vsrc_yuvtestsrc; > >> extern const AVFilter ff_vsrc_zoneplate; > >> > >> extern const AVFilter ff_vsink_nullsink; > >> +extern const AVFilter ff_vsink_sdlvsink; > >> > >> /* multimedia filters */ > >> extern const AVFilter ff_avf_a3dscope; > >> diff --git a/libavfilter/vsink_sdlvsink.c b/libavfilter/vsink_sdlvsink.c > >> new file mode 100644 > >> index 0000000000..630f719c7e > >> --- /dev/null > >> +++ b/libavfilter/vsink_sdlvsink.c > >> @@ -0,0 +1,142 @@ > >> +/* > >> + * This file is part of FFmpeg. > >> + * > >> + * FFmpeg is free software; you can redistribute it and/or > >> + * modify it under the terms of the GNU Lesser General Public > >> + * License as published by the Free Software Foundation; either > >> + * version 2.1 of the License, or (at your option) any later version. > >> + * > >> + * FFmpeg is distributed in the hope that it will be useful, > >> + * but WITHOUT ANY WARRANTY; without even the implied warranty of > >> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > >> + * Lesser General Public License for more details. > >> + * > >> + * You should have received a copy of the GNU Lesser General Public > >> + * License along with FFmpeg; if not, write to the Free Software > >> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA > >> 02110-1301 USA > >> + */ > >> + > >> +#include "avfilter.h" > >> +#include "internal.h" > >> +#include "libavutil/internal.h" > >> +#include <SDL2/SDL.h> > >> +#include <unistd.h> > >> + > >> +typedef struct { > >> + SDL_Window *window; > >> + SDL_Renderer *render; > >> + SDL_Texture *texture; > >> +} SDLVideoContext; > >> + > >> +static int init(AVFilterContext *ctx) > >> +{ > >> + if (SDL_Init(SDL_INIT_VIDEO) < 0) > >> + { > >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not initialize! %s\n", > >> SDL_GetError()); > >> + return -ENOMEM; > >> + } > >> + > >> + SDL_PollEvent(NULL); > >> + SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); > >> + > >> + return 0; > >> +} > >> + > >> +static void uninit(AVFilterContext *ctx) > >> +{ > >> + SDLVideoContext *sink = ctx->priv; > >> + > >> + if (sink->texture) { > >> + SDL_DestroyTexture(sink->texture); > >> + sink->texture = NULL; > >> + } > >> + > >> + if (sink->render) { > >> + SDL_DestroyRenderer(sink->render); > >> + sink->render = NULL; > >> + } > >> + > >> + if (sink->window) { > >> + SDL_DestroyWindow(sink->window); > >> + sink->window = NULL; > >> + } > >> + > >> + SDL_Quit(); > >> +} > >> + > >> +static int filter_frame(AVFilterLink *link, AVFrame *frame) > >> +{ > >> + AVFilterContext *ctx = link->dst; > >> + SDLVideoContext *sink = ctx->priv; > >> + SDL_RendererInfo renderer_info; > >> + > >> + if (!sink->window) { > >> + sink->window = SDL_CreateWindow("YUV Player", > >> + SDL_WINDOWPOS_UNDEFINED, > >> SDL_WINDOWPOS_UNDEFINED, > >> + frame->width, frame->height, > >> SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); > >> + if (!sink->window) { > >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not create window > >> %s\n", SDL_GetError()); > >> + return -ENOMEM; > >> + } > >> + } > >> + > >> + if (!sink->render) { > >> + sink->render = SDL_CreateRenderer(sink->window, -1, 0); > >> + if (!sink->render) { > >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not create render > >> %s\n", SDL_GetError()); > >> + return -ENOMEM; > >> + } > >> + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); > >> + > >> + SDL_GetRendererInfo(sink->render, &renderer_info); > >> + av_log(ctx, AV_LOG_INFO, "sdl2 renderer name:%s\n", > >> renderer_info.name); > >> + } > >> + > >> + if (!sink->texture) { > >> + sink->texture = SDL_CreateTexture(sink->render, > >> SDL_PIXELFORMAT_IYUV, > >> + SDL_TEXTUREACCESS_STREAMING, > >> frame->width, frame->height); > >> + if (!sink->texture) { > >> + av_log(ctx, AV_LOG_ERROR, "create texture failed %s\n", > >> SDL_GetError()); > >> + return -EINVAL; > >> + } > >> + } > >> + > >> + SDL_UpdateYUVTexture(sink->texture, NULL, > >> + frame->data[0], frame->linesize[0], > >> + frame->data[1], frame->linesize[1], > >> + frame->data[2], frame->linesize[2]); > >> + > >> + SDL_RenderClear(sink->render); > >> + > >> + SDL_RenderCopy(sink->render, sink->texture, NULL, NULL); > >> + SDL_RenderPresent(sink->render); > >> + > >> + av_frame_free(&frame); > >> + > >> + return 0; > >> +} > >> + > >> +static const AVFilterPad avfilter_vsink_sdlvsink_inputs[] = { > >> + { > >> + .name = "default", > >> + .type = AVMEDIA_TYPE_VIDEO, > >> + .filter_frame = filter_frame, > >> + }, > >> +}; > >> + > >> +static const AVFilterPad avfilter_vsink_sdlvsink_outputs[] = { > >> + { > >> + .name = NULL, > >> + .type = AVMEDIA_TYPE_VIDEO, > >> + }, > >> +}; > >> + > >> +const AVFilter ff_vsink_sdlvsink = { > >> + .name = "sdlvsink", > >> + .description = NULL_IF_CONFIG_SMALL("Do absolutely nothing with the > >> input video."), > >> + .priv_size = sizeof(SDLVideoContext), > >> + .init = init, > >> + .uninit = uninit, > >> + FILTER_INPUTS(avfilter_vsink_sdlvsink_inputs), > >> + FILTER_OUTPUTS(avfilter_vsink_sdlvsink_outputs), > >> +}; > >> -- > >> 2.34.1 > >> > >> _______________________________________________ > >> ffmpeg-devel mailing list > >> ffmpeg-devel@ffmpeg.org > >> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > >> > >> To unsubscribe, visit link above, or email > >> ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > >> > >> > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".