Assigning the non-const version to the const version is valid (at least, builds 
on other platforms succeeded).

Would you still like Apple guards? (I'm hesitating only because most upstreams 
ask for minimal preprocessor use)

Thanks for the consideration!

Get Outlook for Android<https://aka.ms/AAb9ysg>
________________________________
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> on behalf of Andreas 
Rheinhardt <andreas.rheinha...@outlook.com>
Sent: Friday, May 31, 2024 5:30:49 PM
To: ffmpeg-devel@ffmpeg.org <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH] Add extra const to FF_PFNGLSHADERSOURCEPROC.

[You don't often get email from andreas.rheinha...@outlook.com. Learn why this 
is important at https://aka.ms/LearnAboutSenderIdentification ]

Billy O'Neal (VC AIR) via ffmpeg-devel:
> Resolves the following compiler error on macOS 14.5:
>
> ```console
> /Library/Developer/CommandLineTools/SDKs/MacOSX14.4.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl3.h:1891:21:
>  note: 'glShaderSource' has been explicitly marked deprecated here
> GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const 
> GLchar* const *string, const GLint *length) OPENGL_DEPRECATED(10.5, 10.14);
>                     ^
> src/libavdevice/opengl_enc.c:482:27: error: incompatible function pointer 
> types assigning to 'FF_PFNGLSHADERSOURCEPROC' (aka 'void (*)(unsigned int, 
> int, const char **, const int *)') from 'void (GLuint, GLsizei, const GLchar 
> *const *, const GLint *)' (aka 'void (unsigned int, int, const char *const *, 
> const int *)') [-Wincompatible-function-pointer-types]
>     procs->glShaderSource = glShaderSource;
>                           ^ ~~~~~~~~~~~~~~
> ```
>
> Signed-off-by: Billy Robert O'Neal III <b...@microsoft.com>
> ---
>  libavdevice/opengl_enc.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c
> index 6f7a30ff9e..691bee22ad 100644
> --- a/libavdevice/opengl_enc.c
> +++ b/libavdevice/opengl_enc.c
> @@ -117,7 +117,7 @@ typedef void   (APIENTRY *FF_PFNGLATTACHSHADERPROC) 
> (GLuint program, GLuint shad
>  typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
>  typedef void   (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
>  typedef void   (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
> -typedef void   (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei 
> count, const char* *string, const GLint *length);
> +typedef void   (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei 
> count, const char* const *string, const GLint *length);
>  typedef void   (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum 
> pname, GLint *params);
>  typedef void   (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, 
> GLsizei bufSize, GLsizei *length, char *infoLog);
>

It seems that the extra const is apple-only, so this patch should be
restricted to it.

- Andreas

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