On Tue, 28 Jul 2015, Michael Niedermayer wrote:

From: Michael Niedermayer <mich...@niedermayer.cc>

Fixes some files from Ticket679

This also changes subtitles to 4:2:0 matching the output format and thus
simplifying the blend code.
This restricts placement to the chroma sample resolution though, speak up
if you consider this a problem, say so, the code could be changed to use
YUV444 for subtitles and scaling them down while blending, this would be
slower though.
The current code only uses a single swscale context and reinitializes it
as needed, this could be changed as well if needed

Signed-off-by: Michael Niedermayer <mich...@niedermayer.cc>
---
ffplay.c |  284 ++++++++++++++++----------------------------------------------
1 file changed, 71 insertions(+), 213 deletions(-)


[...]

@@ -2348,14 +2176,41 @@ static int subtitle_thread(void *arg)

            for (i = 0; i < sp->sub.num_rects; i++)
            {
-                for (j = 0; j < sp->sub.rects[i]->nb_colors; j++)
-                {
-                    RGBA_IN(r, g, b, a, 
(uint32_t*)sp->sub.rects[i]->pict.data[1] + j);
-                    y = RGB_TO_Y_CCIR(r, g, b);
-                    u = RGB_TO_U_CCIR(r, g, b, 0);
-                    v = RGB_TO_V_CCIR(r, g, b, 0);
-                    YUVA_OUT((uint32_t*)sp->sub.rects[i]->pict.data[1] + j, y, 
u, v, a);
+                int in_w = sp->sub.rects[i]->w;
+                int in_h = sp->sub.rects[i]->h;
+                int subw = is->subdec.avctx->width  ? is->subdec.avctx->width  : 
is->viddec_width;
+                int subh = is->subdec.avctx->height ? is->subdec.avctx->height : 
is->viddec_height;
+                int out_w = in_w * is->viddec_width  / subw;
+                int out_h = in_h * is->viddec_height / subh;

You should check for zero viddec_width/height here. E.g.:
out_w = is->viddec_width  ? in_w * is->viddec_width  / subw : in_w;
out_h = is->viddec_height ? in_h * is->viddec_height / subh : in_h;

Otherwise LGTM.

Thanks,
Marton
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