Hi,
On 17.04.24 00:52, James Zern via ffmpeg-devel wrote:
On Wed, Apr 17, 2024 at 12:20 PM Thilo Borgmann via ffmpeg-devel
<ffmpeg-devel@ffmpeg.org> wrote:
From: Thilo Borgmann <thilo.borgm...@mail.de>
Marked WIP because we'd want to introduce private bsf's first; review
welcome before that though
VP8 decoder decoupled again
The whole animated sequence goes into one packet
The (currently public) bitstream filter splits animations up into
non-conformant packets
Now with XMP metadata support (as string, like MOV)
Tests mostly work for me. There are a few images (that I reported
earlier) that give:
thanks for testing!
Canvas change detected. The output will be damaged. Use -threads 1
to try decoding with best effort.
They don't animate without that option and with it render incorrectly.
That issue yields from the canvas frame being the synchronization object
(ThreadFrame) - doing so prevents the canvas size changed mid-stream.
_Maybe_ this can be fixed switching the whole frame multithreading away
from ThreadFrame to sth else, not sure though and no experience with the
alternatives (AVExecutor?). Maybe Andreas can predict if it's
worth/valid to change that whole part of it? I'm not against putting
more effort into it to get it right.
A few other notes:
- should ffprobe report anything with files containing xmp?
It does, it is put into the frame metadata as a blob.
./ffprobe -show_frames <file>
will reveal it.
- 0 duration behaves differently than web browsers, which use the gif
behavior and set it to 10; as long as it's consistent in ffmpeg
between the two either is fine to me.
We are consistent to GIF in ffmpeg. Both do assume 100ms default delay.
Notice the defaults in their defines (ms for webp, fps for gif) in the
demuxers:
#define WEBP_DEFAULT_DELAY 100
#define GIF_DEFAULT_DELAY 10
- The files in https://crbug.com/690848 don't exit cleanly from
ffplay, other corrupt files do; ffmpeg exits, so maybe it's a
non-issue.
ffplay always crashes after any file on osx for me. If ffmpeg terminates
fine, it's a non-issue for that patchset. I'll however look into it once
I can, I hear people saying their ffplay not always crashes...
Thanks!
-Thilo
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