From: Renan Lavarec 124602499+rlavarec-g...@users.noreply.github.com<mailto:124602499+rlavarec-g...@users.noreply.github.com> Date: Mon, 8 Apr 2024 14:38:10 +0200 Subject: [PATCH] avutil/hwcontext_d3d12va: wait the texture is used inside the GPU before to free it.
fix: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource object (0x00000222D58B5450:'Unnamed Object') is referenced by GPU operations in-flight on Command Queue (0x00000222EEC87090:'Unnamed ID3D12CommandQueue Object'). It is not safe to final-release objects that may have GPU operations pending. This can result in application instability. [ EXECUTION ERROR #921: OBJECT_DELETED_WHILE_STILL_IN_USE] --- libavutil/hwcontext_d3d12va.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c index cfc016315d..621a79d257 100644 --- a/libavutil/hwcontext_d3d12va.c +++ b/libavutil/hwcontext_d3d12va.c @@ -220,6 +220,9 @@ static void free_texture(void *opaque, uint8_t *data) { AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data; + // Wait texture to be available + d3d12va_fence_completion(&frame->sync_ctx); + D3D12_OBJECT_RELEASE(frame->texture); D3D12_OBJECT_RELEASE(frame->sync_ctx.fence); if (frame->sync_ctx.event) -- 2.44.0.windows.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".