A lot of modern stuff straight up fails on the old 1.0 factory, which is masked by the fact that it's only used when an explicit adapter is specified. --- libavutil/hwcontext_d3d11va.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 24b3546e7b..cf793a2f48 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -62,7 +62,9 @@ static av_cold void load_functions(void) return; mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice"); - mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory"); + mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1"); + if (!mCreateDXGIFactory) + mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory"); #else // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available, // only CreateDXGIFactory1 -- 2.34.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".