Quoting Lynne (2024-03-01 20:41:53) > Mar 1, 2024, 19:59 by an...@khirnov.net: > > > Quoting Lynne (2024-02-29 14:30:55) > > > >> We offer support for it. Someone must have used it. > >> I'm sure there are less used game codecs we support than Sonic. > >> > > > > [citation needed] > > > > Is there any evidence that it was used for anything other than > > development and testing? That anyone has any actual samples in it they'd > > like to play? > > > > There's always the possibility that someone encoded samples years > ago and deleted the originals. Same as with Snow. > > My only concern is that this sets a sensitive precedent to get rid of > old codec code with low weight under unclear conditions. Where do > we draw the line? > SMPTE? ISO/IEC standardization? IETF? AOM? > Having *a* spec (Sonic doesn't, but neither did FFv1 until a few years > ago)? > A single company pushing for it many years ago with no spec, > like SpeedHQ, or the many niche lossless/intra-only codecs? > > Or simply having one single implementation in FFmpeg, and no spec at all, > and having an experimental flag, and no activity for a very long amount of > time?
I'd draw the line somewhere around what I said above - some evidence that it was used "seriously". > If it's the last case, or simply being a one-off, I can agree with deprecating > and remove it next bump. But if the developer thinks they will have time and > have motivation to work on it in the future, I think we should leave it at > just > deprecation plus disabling building the encoder by default, until the issue > is > brought up again at say, after the next version bump. > After all, CELT started out more than 10 years before Opus was standardized, > and its EC code has made it all the way to AV2 despite its core remaining > visibly similar over the years. And FFv1 was used as an inspiration for FLIC, > which went on to become JPEG-XL. Sure, but there was active interest in all of these. I see no active interest in Sonic. -- Anton Khirnov _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".