On Fri, 9 Feb 2024, Connor Worley wrote:

The previous assumption that DXV needs to be aligned to 16x16 was
erroneous. 4x4 works just as well, and FATE decoder tests pass for all
texture formats.

On the encoder side, we should reject input that isn't 4x4 aligned,
like the HAP encoder does, and stop aligning to 16x16. This both solves
the uninitialized reads causing current FATE tests to fail and produces
smaller encoded outputs.

With regard to correctness, I've checked the decoding path by encoding a
real-world sample with git master, and decoding it with
 ffmpeg -i dxt1-master.mov -c:v rawvideo -f framecrc -
The results are exactly the same between master and this patch.

On the encoding side, I've encoded a real-world sample with both master
and this patch, and decoded both versions with
 ffmpeg -i dxt1-{master,patch}.mov -c:v rawvideo -f framecrc -
Under this patch, results for both inputs are exactly the same.

In other words, the extra padding gained by 16x16 alignment over 4x4
alignment has no impact on decoded video.

Signed-off-by: Connor Worley <connorbwor...@gmail.com>
---
libavcodec/dxv.c            |  6 +++---
libavcodec/dxvenc.c         | 14 +++++++++++---
tests/ref/fate/dxv3enc-dxt1 |  2 +-
3 files changed, 15 insertions(+), 7 deletions(-)

LGTM, will push soon to get FATE back to green again.

// Martin

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