I understand now and that makes sense. If no objections, I am happy to make a patch to revert!
On Thu, Jan 4, 2024 at 1:46 AM Jean-Baptiste Kempf <j...@videolan.org> wrote: > > > On Wed, 3 Jan 2024, at 23:21, Marth64 wrote: > > Hi, > > I felt that it was strange in all of documentation, this is the only > > scenario where 0xA0 is used for a space character instead of the ordinary > > space 0x20. It is invisible when viewing in email or many IDE but in my > > editor I was able to see the exact hex character was not a ordinary space > > character. > > > > The string currently is actually as follows under a hex lens: > > (default ~5<0xA0>Mo) and @code{analyzeduration} (default > 5,000,000<0xA0>µs > > = 5<0xA0>s). > > IMHO, this was correct and should be used everywhere to avoid splitting a > number from its unit in various part of the documentation. > > — > Jean-Baptiste Kempf - President > +33 672 704 734 > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".