On Fri, 22 Dec 2023, Wu, Tong1 wrote:
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Martin Storsjö
Sent: Friday, December 22, 2023 4:41 PM
To: FFmpeg development discussions and patches <ffmpeg-
de...@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check
for UWP mode
On Fri, 22 Dec 2023, Wu, Tong1 wrote:
Subject: [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check
for
UWP mode
The check for UWP mode was duplicated from right above, in
d54127c41a81cf2078a3504f78e0e4232cfe11b7.
Also, instead of several lines with "enabled uwp && ...", make one
"if enabled uwp; then" block.
---
configure | 30 +++++++++++-------------------
1 file changed, 11 insertions(+), 19 deletions(-)
diff --git a/configure b/configure
index af0bebc1ac..69b755f274 100755
--- a/configure
+++ b/configure
@@ -7102,9 +7102,8 @@ fi
check_func_headers "windows.h" CreateDIBSection
"$gdigrab_indev_extralibs"
-# d3d11va requires linking directly to dxgi and d3d11 if not building for
-# the desktop api partition
-test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
+# check if building for desktop or uwp
+test_cpp <<EOF && enable uwp
#ifdef WINAPI_FAMILY
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
@@ -7117,23 +7116,16 @@ test_cpp <<EOF && enable uwp &&
d3d11va_extralibs="-ldxgi -ld3d11"
#endif
EOF
-# vaapi_win32 requires linking directly to dxgi if not building for
-# the desktop api partition
-test_cpp <<EOF && enable uwp && vaapi_win32_extralibs="-ldxgi"
-#ifdef WINAPI_FAMILY
-#include <winapifamily.h>
-#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
-#error desktop, not uwp
-#else
-// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP
-#endif
-#else
-#error no family set
-#endif
-EOF
+mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
-# mediafoundation requires linking directly to mfplat if building for uwp
target
-enabled uwp && mediafoundation_extralibs="-lmfplat -lmfuuid -lole32 -
lstrmiids" || mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
+if enabled uwp; then
+ # In UWP mode, we can't use LoadLibrary+GetProcAddress to
conditionally
+ # try to load these APIs at runtime, like we do in regular desktop mode -
+ # therefore, we need to link directly against these APIs.
+ d3d11va_extralibs="-ldxgi -ld3d11"
+ vaapi_win32_extralibs="-ldxgi"
+ mediafoundation_extralibs="-lmfplat $mediafoundation_extralibs"
+fi
enabled libdrm &&
check_pkg_config libdrm_getfb2 libdrm "xf86drmMode.h"
drmModeGetFB2
--
2.34.1
LGTM, thx.
Does that cover patch 2/2, which fixes linking errors in the UWP
configurations, as well?
// Martin
From the code it looks good to me but I don't have the UWP test
environment to try out.
Well it fixes linking at least, so that's better than failing to link, so
I'll go ahead and push it to unbreak those builds.
// Martin
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