On Sun, Oct 22, 2023 at 5:01 PM Mark Thompson <s...@jkqxz.net> wrote:
> On 20/10/2023 09:13, Evgeny Pavlov wrote: > > On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenti...@gmail.com> > wrote: > > > >> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders > >> > >> Signed-off-by: Evgeny Pavlov <lucenti...@gmail.com> > >> --- > >> libavcodec/amfenc.c | 3 +++ > >> 1 file changed, 3 insertions(+) > >> > >> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c > >> index cb48f8c273..234cd012ef 100644 > >> --- a/libavcodec/amfenc.c > >> +++ b/libavcodec/amfenc.c > >> @@ -74,6 +74,9 @@ static const FormatMap format_map[] = > >> { AV_PIX_FMT_NV12, AMF_SURFACE_NV12 }, > >> { AV_PIX_FMT_BGR0, AMF_SURFACE_BGRA }, > >> { AV_PIX_FMT_RGB0, AMF_SURFACE_RGBA }, > >> + { AV_PIX_FMT_BGRA, AMF_SURFACE_BGRA }, > >> + { AV_PIX_FMT_RGBA, AMF_SURFACE_RGBA }, > >> + { AV_PIX_FMT_ARGB, AMF_SURFACE_ARGB }, > >> { AV_PIX_FMT_GRAY8, AMF_SURFACE_GRAY8 }, > >> { AV_PIX_FMT_YUV420P, AMF_SURFACE_YUV420P }, > >> { AV_PIX_FMT_YUYV422, AMF_SURFACE_YUY2 }, > >> -- > >> 2.37.3.windows.1 > >> > >> The purpose of this patch is to fix an issue with feeding ddagrab output > > to AMF directly. The output of ddagrab might be BGRA, AMF supports this > > input, but failed to encode due to missing mapping from AV_PIX_BGRA to > > AMF_SURFACE_BGRA in amfenc.c > > DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to > > support both to avoid failures like with ddagrab. > > See patch just sent to fix the bug in ddagrab that it incorrectly > advertises an alpha channel. > > Do you have ddagrab->amfenc working with just something to fix the alpha > channel? To make it work I also need to mess with the bind flags because > amfenc wants to use the textures as shader resources. > > This has been noted as a problem before, where a proper fix would require > large changes in the format negotiation setup and so it hasn't been done. > I'm wondering whether adding "-bind_flags shader_resource" option to > ddagrab would be a plausible hack for these cases, or whether that's a bit > too obscure for an actual user? > > Thanks, > > - Mark > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".> > > Yes, I have ddagrab->amfenc working with just fixing alpha channel, but AMF encoders sometimes use shader, sometimes VCN for color conversion - it depends on HW capabilities. I would suggest to always set bind in ddgrab to D3D11_BIND_SHADER_RESOURCE, because this is no reason not to do it. Thanks, Evgeny _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".