On 16/10/2023 10:13, Evgeny Pavlov wrote:
This commit reduces the sleep time on Windows to improve AMF encoding
performance on low resolution input videos.
This fix is for Windows only, because sleep() function isn't
very accurate on Windows OS.
Fix for issue #10622
Signed-off-by: Evgeny Pavlov <lucenti...@gmail.com>
---
libavcodec/amfenc.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c
index 061859f85c..0c95465d6e 100644
--- a/libavcodec/amfenc.c
+++ b/libavcodec/amfenc.c
@@ -770,7 +770,11 @@ int ff_amf_receive_packet(AVCodecContext *avctx, AVPacket
*avpkt)
if (query_output_data_flag == 0) {
if (res_resubmit == AMF_INPUT_FULL || ctx->delayed_drain || (ctx->eof &&
res_query != AMF_EOF) || (ctx->hwsurfaces_in_queue >= ctx->hwsurfaces_in_queue_max)) {
block_and_wait = 1;
+#ifdef _WIN32
+ av_usleep(0); //Sleep() is not precise on Windows OS.
+#else
av_usleep(1000);
+#endif
}
}
} while (block_and_wait);
Wasting lots of power by spinning on a CPU core does not seem like a good
answer to this problem. (I mean, presumably that is why Windows isn't
honouring your request for a short sleep, because it wants timers to have
larger gaps to avoid wasting power.)
Why is there a sleep here at all, anyway? An API for hardware encoding should
be providing a way for the caller to wait for an outstanding operation to
complete.
Thanks,
- Mark
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