On Wo, 2023-07-19 at 18:01 +0800, Tong Wu wrote: > From: Wu Jianhua <toq...@outlook.com> > > Signed-off-by: Wu Jianhua <toq...@outlook.com> > Signed-off-by: Tong Wu <tong1...@intel.com> > --- > configure | 5 + > doc/APIchanges | 7 + > libavutil/Makefile | 3 + > libavutil/hwcontext.c | 4 + > libavutil/hwcontext.h | 1 + > libavutil/hwcontext_d3d12va.c | 702 +++++++++++++++++++++++++ > libavutil/hwcontext_d3d12va.h | 167 ++++++ > libavutil/hwcontext_d3d12va_internal.h | 54 ++ > libavutil/hwcontext_internal.h | 1 + > libavutil/pixdesc.c | 4 + > libavutil/pixfmt.h | 9 + > libavutil/tests/hwdevice.c | 2 + > 12 files changed, 959 insertions(+) > create mode 100644 libavutil/hwcontext_d3d12va.c > create mode 100644 libavutil/hwcontext_d3d12va.h > create mode 100644 libavutil/hwcontext_d3d12va_internal.h > > diff --git a/configure b/configure > index b018abf139..5cbda83d4d 100755 > --- a/configure > +++ b/configure > @@ -338,6 +338,7 @@ External library support: > --disable-cuda-llvm disable CUDA compilation using clang [autodetect] > --disable-cuvid disable Nvidia CUVID support [autodetect] > --disable-d3d11va disable Microsoft Direct3D 11 video acceleration > code [autodetect] > + --disable-d3d12va disable Microsoft Direct3D 12 video acceleration > code [autodetect] > --disable-dxva2 disable Microsoft DirectX 9 video acceleration > code [autodetect] > --disable-ffnvcodec disable dynamically linked Nvidia code > [autodetect] > --enable-libdrm enable DRM code (Linux) [no] > @@ -1926,6 +1927,7 @@ HWACCEL_AUTODETECT_LIBRARY_LIST=" > cuda_llvm > cuvid > d3d11va > + d3d12va > dxva2 > ffnvcodec > nvdec > @@ -3054,6 +3056,7 @@ crystalhd_deps="libcrystalhd_libcrystalhd_if_h" > cuda_deps="ffnvcodec" > cuvid_deps="ffnvcodec" > d3d11va_deps="dxva_h ID3D11VideoDecoder ID3D11VideoContext" > +d3d12va_deps="dxva_h ID3D12Device ID3D12VideoDecoder" > dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32 user32" > ffnvcodec_deps_any="libdl LoadLibrary" > mediacodec_deps="android" > @@ -6541,6 +6544,8 @@ check_type "windows.h dxgi1_2.h" "IDXGIOutput1" > check_type "windows.h dxgi1_5.h" "IDXGIOutput5" > check_type "windows.h d3d11.h" "ID3D11VideoDecoder" > check_type "windows.h d3d11.h" "ID3D11VideoContext" > +check_type "windows.h d3d12.h" "ID3D12Device" > +check_type "windows.h d3d12video.h" "ID3D12VideoDecoder" > check_type "windows.h" "DPI_AWARENESS_CONTEXT" -D_WIN32_WINNT=0x0A00 > check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode - > D_WIN32_WINNT=0x0602 > check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat > diff --git a/doc/APIchanges b/doc/APIchanges > index 5afe8bcb75..c14ab0b394 100644 > --- a/doc/APIchanges > +++ b/doc/APIchanges > @@ -2,6 +2,13 @@ The last version increases of all libraries were on 2023-02- > 09 > > API changes, most recent first: > > +2023-07-xx - xxxxxxxxxx - lavu 58.15.100 - pixfmt.h hwcontext.h > hwcontext_d3d12va.h > + Add AV_HWDEVICE_TYPE_D3D12VA and AV_PIX_FMT_D3D12. > + Add AVD3D12VADeviceContext, AVD3D12VASyncContext, AVD3D12FrameDescriptor, > + and AVD3D12VAFramesContext. > + Add av_d3d12va_map_sw_to_hw_format, av_d3d12va_create_sync_context, > + av_d3d12va_release_sync_context, av_d3d12va_wait_idle, and > av_d3d12va_wait_queue_idle. > + > 2023-07-xx - xxxxxxxxxx - lavc 60 - avcodec.h > Deprecate AV_CODEC_FLAG_DROPCHANGED without replacement. > > diff --git a/libavutil/Makefile b/libavutil/Makefile > index bd9c6f9e32..40d49d76dd 100644 > --- a/libavutil/Makefile > +++ b/libavutil/Makefile > @@ -41,6 +41,7 @@ HEADERS = > adler32.h \ > hwcontext.h \ > hwcontext_cuda.h \ > hwcontext_d3d11va.h \ > + hwcontext_d3d12va.h \ > hwcontext_drm.h \ > hwcontext_dxva2.h \ > hwcontext_qsv.h \ > @@ -186,6 +187,7 @@ OBJS = > adler32.o \ > > OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o > OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o > +OBJS-$(CONFIG_D3D12VA) += hwcontext_d3d12va.o > OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o > OBJS-$(CONFIG_LIBDRM) += hwcontext_drm.o > OBJS-$(CONFIG_MACOS_KPERF) += macos_kperf.o > @@ -209,6 +211,7 @@ SKIPHEADERS-$(HAVE_CUDA_H) += hwcontext_cuda.h > SKIPHEADERS-$(CONFIG_CUDA) += hwcontext_cuda_internal.h \ > cuda_check.h > SKIPHEADERS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.h > +SKIPHEADERS-$(CONFIG_D3D12VA) += hwcontext_d3d12va.h > SKIPHEADERS-$(CONFIG_DXVA2) += hwcontext_dxva2.h > SKIPHEADERS-$(CONFIG_QSV) += hwcontext_qsv.h > SKIPHEADERS-$(CONFIG_OPENCL) += hwcontext_opencl.h > diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c > index 3396598269..04070bc3c3 100644 > --- a/libavutil/hwcontext.c > +++ b/libavutil/hwcontext.c > @@ -36,6 +36,9 @@ static const HWContextType * const hw_table[] = { > #if CONFIG_D3D11VA > &ff_hwcontext_type_d3d11va, > #endif > +#if CONFIG_D3D12VA > + &ff_hwcontext_type_d3d12va, > +#endif > #if CONFIG_LIBDRM > &ff_hwcontext_type_drm, > #endif > @@ -71,6 +74,7 @@ static const char *const hw_type_names[] = { > [AV_HWDEVICE_TYPE_DRM] = "drm", > [AV_HWDEVICE_TYPE_DXVA2] = "dxva2", > [AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va", > + [AV_HWDEVICE_TYPE_D3D12VA] = "d3d12va", > [AV_HWDEVICE_TYPE_OPENCL] = "opencl", > [AV_HWDEVICE_TYPE_QSV] = "qsv", > [AV_HWDEVICE_TYPE_VAAPI] = "vaapi", > diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h > index 7ff08c8608..2b33721a97 100644 > --- a/libavutil/hwcontext.h > +++ b/libavutil/hwcontext.h > @@ -37,6 +37,7 @@ enum AVHWDeviceType { > AV_HWDEVICE_TYPE_OPENCL, > AV_HWDEVICE_TYPE_MEDIACODEC, > AV_HWDEVICE_TYPE_VULKAN, > + AV_HWDEVICE_TYPE_D3D12VA, > }; > > typedef struct AVHWDeviceInternal AVHWDeviceInternal; > diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c > new file mode 100644 > index 0000000000..48c339f24a > --- /dev/null > +++ b/libavutil/hwcontext_d3d12va.c > @@ -0,0 +1,702 @@ > +/* > + * Direct3D 12 HW acceleration. > + * > + * copyright (c) 2022-2023 Wu Jianhua <toq...@outlook.com> > + * > + * This file is part of FFmpeg. > + * > + * FFmpeg is free software; you can redistribute it and/or > + * modify it under the terms of the GNU Lesser General Public > + * License as published by the Free Software Foundation; either > + * version 2.1 of the License, or (at your option) any later version. > + * > + * FFmpeg is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > + * Lesser General Public License for more details. > + * > + * You should have received a copy of the GNU Lesser General Public > + * License along with FFmpeg; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 > USA > + */ > + > +#include "config.h" > +#include "common.h" > +#include "hwcontext.h" > +#include "hwcontext_internal.h" > +#include "hwcontext_d3d12va_internal.h" > +#include "hwcontext_d3d12va.h" > +#include "imgutils.h" > +#include "pixdesc.h" > +#include "pixfmt.h" > +#include "thread.h" > +#include "compat/w32dlfcn.h" > +#include <dxgi1_3.h> > + > +typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT Flags, REFIID riid, > void **ppFactory); > + > +static AVOnce functions_loaded = AV_ONCE_INIT; > + > +static PFN_CREATE_DXGI_FACTORY2 d3d12va_create_dxgi_factory2; > +static PFN_D3D12_CREATE_DEVICE d3d12va_create_device; > +static PFN_D3D12_GET_DEBUG_INTERFACE d3d12va_get_debug_interface; > + > +static av_cold void load_functions(void) > +{ > +#if !HAVE_UWP > + // We let these "leak" - this is fine, as unloading has no great benefit, > and > + // Windows will mark a DLL as loaded forever if its internal refcount > overflows > + // from too many LoadLibrary calls. > + HANDLE d3dlib, dxgilib; > + > + d3dlib = dlopen("d3d12.dll", 0); > + dxgilib = dlopen("dxgi.dll", 0); > + if (!d3dlib || !dxgilib) > + return; > + > + d3d12va_create_device = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3dlib, > "D3D12CreateDevice"); > + d3d12va_create_dxgi_factory2 = > (PFN_CREATE_DXGI_FACTORY2)GetProcAddress(dxgilib, "CreateDXGIFactory2"); > + d3d12va_get_debug_interface = > (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3dlib, > "D3D12GetDebugInterface"); > +#else > + d3d12va_create_device = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice; > + d3d12va_create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2) > CreateDXGIFactory2; > + d3d12va_get_debug_interface = (PFN_D3D12_GET_DEBUG_INTERFACE) > D3D12GetDebugInterface; > +#endif > +} > + > +typedef struct D3D12VAFramesContext { > + ID3D12Resource *staging_buffer; > + ID3D12CommandQueue *command_queue; > + ID3D12CommandAllocator *command_allocator; > + ID3D12GraphicsCommandList *command_list; > + AVD3D12VASyncContext *sync_ctx; > + int nb_surfaces; > + int nb_surfaces_used; > + DXGI_FORMAT format; > + UINT luma_component_size; > +} D3D12VAFramesContext; > + > +static const struct { > + DXGI_FORMAT d3d_format; > + enum AVPixelFormat pix_fmt; > +} supported_formats[] = { > + { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 }, > + { DXGI_FORMAT_P010, AV_PIX_FMT_P010 }, > +}; > + > +DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt) > +{ > + switch (pix_fmt) { > + case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12; > + case AV_PIX_FMT_P010:return DXGI_FORMAT_P010; > + default: return DXGI_FORMAT_UNKNOWN; > + } > +} > + > +int av_d3d12va_sync_context_alloc(AVD3D12VADeviceContext *ctx, > AVD3D12VASyncContext **psync_ctx) > +{ > + AVD3D12VASyncContext *sync_ctx; > + > + sync_ctx = av_mallocz(sizeof(AVD3D12VASyncContext)); > + if (!sync_ctx) > + return AVERROR(ENOMEM); > + > + DX_CHECK(ID3D12Device_CreateFence(ctx->device, sync_ctx->fence_value, > D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, &sync_ctx->fence)); > + > + sync_ctx->event = CreateEvent(NULL, FALSE, FALSE, NULL); > + if (!sync_ctx->event) > + goto fail; > + > + *psync_ctx = sync_ctx; > + > + return 0; > + > +fail: > + D3D12_OBJECT_RELEASE(sync_ctx->fence); > + av_freep(&sync_ctx); > + return AVERROR(EINVAL); > +} > + > +void av_d3d12va_sync_context_free(AVD3D12VASyncContext **psync_ctx) > +{ > + AVD3D12VASyncContext *sync_ctx = *psync_ctx; > + if (!psync_ctx || !sync_ctx) > + return;
You should check psync_ctx for NULL before dereferencing it. > + > + av_d3d12va_wait_idle(sync_ctx); > + > + D3D12_OBJECT_RELEASE(sync_ctx->fence); > + > + if (sync_ctx->event) > + CloseHandle(sync_ctx->event); > + > + av_freep(psync_ctx); > +} > + > +static int av_d3d12va_wait_for_fence_value(AVD3D12VASyncContext *sync_ctx, > uint64_t fence_value) > +{ > + uint64_t completion = ID3D12Fence_GetCompletedValue(sync_ctx->fence); > + if (completion < fence_value) { > + if (FAILED(ID3D12Fence_SetEventOnCompletion(sync_ctx->fence, > fence_value, sync_ctx->event))) > + return AVERROR(EINVAL); > + > + WaitForSingleObjectEx(sync_ctx->event, INFINITE, FALSE); > + } > + > + return 0; > +} > + > +int av_d3d12va_wait_idle(AVD3D12VASyncContext *ctx) > +{ > + return av_d3d12va_wait_for_fence_value(ctx, ctx->fence_value); > +} > + > +int av_d3d12va_wait_queue_idle(AVD3D12VASyncContext *sync_ctx, > ID3D12CommandQueue *command_queue) > +{ > + DX_CHECK(ID3D12CommandQueue_Signal(command_queue, sync_ctx->fence, > ++sync_ctx->fence_value)); > + return av_d3d12va_wait_idle(sync_ctx); > + > +fail: > + return AVERROR(EINVAL); > +} > + > +static inline int create_resource(ID3D12Device *device, const > D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES states, ID3D12Resource > **ppResource, int is_read_back) > +{ > + D3D12_HEAP_PROPERTIES props = { > + .Type = is_read_back ? D3D12_HEAP_TYPE_READBACK : > D3D12_HEAP_TYPE_DEFAULT, > + .CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN, > + .MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN, > + .CreationNodeMask = 0, > + .VisibleNodeMask = 0, > + }; > + > + if (FAILED(ID3D12Device_CreateCommittedResource(device, &props, > D3D12_HEAP_FLAG_NONE, desc, > + states, NULL, &IID_ID3D12Resource, ppResource))) > + return AVERROR(EINVAL); > + > + return 0; > +} > + > +static int d3d12va_create_staging_buffer_resource(AVHWFramesContext *ctx) > +{ > + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; > + D3D12VAFramesContext *s = ctx->internal->priv; > + > + D3D12_RESOURCE_DESC desc = { > + .Dimension = D3D12_RESOURCE_DIMENSION_BUFFER, > + .Alignment = 0, > + .Width = 0, > + .Height = 1, > + .DepthOrArraySize = 1, > + .MipLevels = 1, > + .Format = DXGI_FORMAT_UNKNOWN, > + .SampleDesc = { .Count = 1, .Quality = 0 }, > + .Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR, > + .Flags = D3D12_RESOURCE_FLAG_NONE, > + }; > + > + s->luma_component_size = FFALIGN(ctx->width * (s->format == > DXGI_FORMAT_P010 ? 2 : 1), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) * ctx->height; > + desc.Width = s->luma_component_size + (s->luma_component_size >> 1); > + > + return create_resource(device_hwctx->device, &desc, > D3D12_RESOURCE_STATE_COPY_DEST, &s->staging_buffer, 1); > +} > + > +static int d3d12va_create_helper_objects(AVHWFramesContext *ctx) > +{ > + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; > + D3D12VAFramesContext *s = ctx->internal->priv; > + > + D3D12_COMMAND_QUEUE_DESC queue_desc = { > + .Type = D3D12_COMMAND_LIST_TYPE_COPY, > + .Priority = 0, > + .NodeMask = 0, > + }; > + > + int ret = d3d12va_create_staging_buffer_resource(ctx); > + if (ret < 0) > + return ret; > + > + ret = av_d3d12va_sync_context_alloc(device_hwctx, &s->sync_ctx); > + if (ret < 0) > + return ret; > + > + DX_CHECK(ID3D12Device_CreateCommandQueue(device_hwctx->device, > &queue_desc, > + &IID_ID3D12CommandQueue, &s->command_queue)); > + > + DX_CHECK(ID3D12Device_CreateCommandAllocator(device_hwctx->device, > queue_desc.Type, > + &IID_ID3D12CommandAllocator, &s->command_allocator)); > + > + DX_CHECK(ID3D12Device_CreateCommandList(device_hwctx->device, 0, > queue_desc.Type, > + s->command_allocator, NULL, &IID_ID3D12GraphicsCommandList, &s- > >command_list)); > + > + DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list)); > + > + ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, > (ID3D12CommandList **)&s->command_list); > + > + return av_d3d12va_wait_queue_idle(s->sync_ctx, s->command_queue); > + > +fail: > + return AVERROR(EINVAL); > +} > + > +static void d3d12va_frames_uninit(AVHWFramesContext *ctx) > +{ > + AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx; > + D3D12VAFramesContext *s = ctx->internal->priv; > + > + av_d3d12va_sync_context_free(&s->sync_ctx); > + > + D3D12_OBJECT_RELEASE(s->staging_buffer); > + D3D12_OBJECT_RELEASE(s->command_allocator); > + D3D12_OBJECT_RELEASE(s->command_list); > + D3D12_OBJECT_RELEASE(s->command_queue); > + > + av_freep(&frames_hwctx->texture_infos); > +} > + > +static int d3d12va_frames_get_constraints(AVHWDeviceContext *ctx, const void > *hwconfig, AVHWFramesConstraints *constraints) > +{ > + HRESULT hr; > + int nb_sw_formats = 0; > + AVD3D12VADeviceContext *device_hwctx = ctx->hwctx; > + > + constraints->valid_sw_formats = > av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, > + sizeof(*constraints- > >valid_sw_formats)); > + if (!constraints->valid_sw_formats) > + return AVERROR(ENOMEM); > + > + for (int i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { > + D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { > supported_formats[i].d3d_format }; > + hr = ID3D12Device_CheckFeatureSupport(device_hwctx->device, > D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support)); > + if (SUCCEEDED(hr) && (format_support.Support1 & > D3D12_FORMAT_SUPPORT1_TEXTURE2D)) > + constraints->valid_sw_formats[nb_sw_formats++] = > supported_formats[i].pix_fmt; > + } > + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE; > + > + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints- > >valid_hw_formats)); > + if (!constraints->valid_hw_formats) > + return AVERROR(ENOMEM); > + > + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D12; > + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE; > + > + return 0; > +} > + > +static void free_texture(void *opaque, uint8_t *data) > +{ > + AVD3D12FrameDescriptor *desc = (AVD3D12FrameDescriptor *)data; > + > + if (desc->sync_ctx) > + av_d3d12va_sync_context_free(&desc->sync_ctx); > + > + D3D12_OBJECT_RELEASE(desc->texture); > + av_freep(&data); > +} > + > +static AVBufferRef *wrap_texture_buf(AVHWFramesContext *ctx, ID3D12Resource > *texture, AVD3D12VASyncContext *sync_ctx) > +{ > + AVBufferRef *buf; > + D3D12VAFramesContext *s = ctx->internal->priv; > + AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx; > + > + AVD3D12FrameDescriptor *desc = av_mallocz(sizeof(*desc)); > + if (!desc) > + goto fail; > + > + if (s->nb_surfaces <= s->nb_surfaces_used) { > + frames_hwctx->texture_infos = av_realloc_f(frames_hwctx- > >texture_infos, > + s->nb_surfaces_used + 1, > + sizeof(*frames_hwctx- > >texture_infos)); > + if (!frames_hwctx->texture_infos) > + goto fail; desc is not freed in the error path. > + s->nb_surfaces = s->nb_surfaces_used + 1; > + } > + > + desc->texture = texture; > + desc->index = s->nb_surfaces_used; > + desc->sync_ctx = sync_ctx; > + > + frames_hwctx->texture_infos[s->nb_surfaces_used].texture = texture; > + frames_hwctx->texture_infos[s->nb_surfaces_used].index = desc->index; > + frames_hwctx->texture_infos[s->nb_surfaces_used].sync_ctx = sync_ctx; > + s->nb_surfaces_used++; > + > + buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, > texture, 0); > + if (!buf) { > + D3D12_OBJECT_RELEASE(texture); > + av_freep(&desc); Why is sync_ctx not freed here however it is freed in another error path ? > + return NULL; > + } > + > + return buf; > + > +fail: > + D3D12_OBJECT_RELEASE(texture); > + av_d3d12va_sync_context_free(&sync_ctx); > + return NULL; > +} > + > +static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size) > +{ > + AVHWFramesContext *ctx = (AVHWFramesContext *)opaque; > + D3D12VAFramesContext *s = ctx->internal->priv; > + AVD3D12VAFramesContext *hwctx = ctx->hwctx; > + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; > + > + int ret; > + ID3D12Resource *texture; > + AVD3D12VASyncContext *sync_ctx; > + > + D3D12_RESOURCE_DESC desc = { > + .Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D, > + .Alignment = 0, > + .Width = ctx->width, > + .Height = ctx->height, > + .DepthOrArraySize = 1, > + .MipLevels = 1, > + .Format = s->format, > + .SampleDesc = {.Count = 1, .Quality = 0 }, > + .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, > + .Flags = D3D12_RESOURCE_FLAG_NONE, > + }; > + > + if (s->nb_surfaces_used >= ctx->initial_pool_size) { > + av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n"); > + return NULL; > + } > + > + ret = create_resource(device_hwctx->device, &desc, > D3D12_RESOURCE_STATE_COMMON, &texture, 0); > + if (ret < 0) > + return NULL; > + > + ret = av_d3d12va_sync_context_alloc(device_hwctx, &sync_ctx); > + if (ret < 0) { > + D3D12_OBJECT_RELEASE(texture) Please add ';' at the end > + return NULL; Please keen the same indentation. > + } > + > + return wrap_texture_buf(ctx, texture, sync_ctx); > +} > + > +static int d3d12va_frames_init(AVHWFramesContext *ctx) > +{ > + AVD3D12VAFramesContext *hwctx = ctx->hwctx; > + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; > + D3D12VAFramesContext *s = ctx->internal->priv; > + > + int i; > + > + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { > + if (ctx->sw_format == supported_formats[i].pix_fmt) { > + s->format = supported_formats[i].d3d_format; > + break; > + } > + } > + if (i == FF_ARRAY_ELEMS(supported_formats)) { > + av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n", > + av_get_pix_fmt_name(ctx->sw_format)); > + return AVERROR(EINVAL); > + } > + > + hwctx->texture_infos = av_realloc_f(NULL, ctx->initial_pool_size, > sizeof(*hwctx->texture_infos)); > + if (!hwctx->texture_infos) > + return AVERROR(ENOMEM); > + > + memset(hwctx->texture_infos, 0, ctx->initial_pool_size * sizeof(*hwctx- > >texture_infos)); > + s->nb_surfaces = ctx->initial_pool_size; > + > + ctx->internal->pool_internal = > av_buffer_pool_init2(sizeof(AVD3D12FrameDescriptor), > + ctx, d3d12va_pool_alloc, NULL); > + > + if (!ctx->internal->pool_internal) > + return AVERROR(ENOMEM); > + > + return 0; > +} > + > +static int d3d12va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame) > +{ > + int ret; > + AVD3D12FrameDescriptor *desc; > + > + frame->buf[0] = av_buffer_pool_get(ctx->pool); > + if (!frame->buf[0]) > + return AVERROR(ENOMEM); > + > + ret = av_image_fill_arrays(frame->data, frame->linesize, frame->buf[0]- > >data, > + ctx->sw_format, ctx->width, ctx->height, > D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); > + if (ret < 0) > + return ret; > + > + desc = (AVD3D12FrameDescriptor *)frame->buf[0]->data; > + frame->data[0] = (uint8_t *)desc->texture; > + frame->data[1] = (uint8_t *)desc->index; > + frame->data[2] = (uint8_t *)desc->sync_ctx; > + > + frame->format = AV_PIX_FMT_D3D12; > + frame->width = ctx->width; > + frame->height = ctx->height; > + > + return 0; > +} > + > +static int d3d12va_transfer_get_formats(AVHWFramesContext *ctx, > + enum AVHWFrameTransferDirection dir, > + enum AVPixelFormat **formats) > +{ > + D3D12VAFramesContext *s = ctx->internal->priv; > + enum AVPixelFormat *fmts; > + > + fmts = av_malloc_array(2, sizeof(*fmts)); > + if (!fmts) > + return AVERROR(ENOMEM); > + > + fmts[0] = ctx->sw_format; > + fmts[1] = AV_PIX_FMT_NONE; > + > + *formats = fmts; > + > + return 0; > +} > + > +static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst, > + const AVFrame *src) > +{ > + AVD3D12VADeviceContext *hwctx = ctx->device_ctx->hwctx; > + AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx; > + D3D12VAFramesContext *s = ctx->internal->priv; > + > + int ret; > + int download = src->format == AV_PIX_FMT_D3D12; > + const AVFrame *frame = download ? src : dst; > + const AVFrame *other = download ? dst : src; > + > + ID3D12Resource *texture = (ID3D12Resource *) frame->data[0]; > + int index = (intptr_t) frame->data[1]; > + AVD3D12VASyncContext *sync_ctx = (AVD3D12VASyncContext *)frame->data[2]; > + > + uint8_t *mapped_data; > + uint8_t *data[4]; > + int linesizes[4]; > + > + D3D12_TEXTURE_COPY_LOCATION staging_y_location; > + D3D12_TEXTURE_COPY_LOCATION staging_uv_location; > + > + D3D12_TEXTURE_COPY_LOCATION texture_y_location = { > + .pResource = texture, > + .Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, > + .SubresourceIndex = 0, > + }; > + > + D3D12_TEXTURE_COPY_LOCATION texture_uv_location = { > + .pResource = texture, > + .Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, > + .SubresourceIndex = 1, > + }; > + > + D3D12_RESOURCE_BARRIER barrier = { > + .Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, > + .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE, > + .Transition = { > + .pResource = texture, > + .StateBefore = D3D12_RESOURCE_STATE_COMMON, > + .StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE, > + .Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, > + } > + }; > + > + s->format = av_d3d12va_map_sw_to_hw_format(ctx->sw_format); > + > + if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx- > >sw_format) > + return AVERROR(EINVAL); > + > + if (!s->command_queue) { > + ret = d3d12va_create_helper_objects(ctx); > + if (ret < 0) > + return ret; > + } > + > + for (int i = 0; i < 4; i++) > + linesizes[i] = FFALIGN(frame->width * (s->format == DXGI_FORMAT_P010 > ? 2 : 1), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); > + > + staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) { > + .pResource = s->staging_buffer, > + .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, > + .PlacedFootprint = { > + .Offset = 0, > + .Footprint = { > + .Format = s->format == DXGI_FORMAT_P010 ? > DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM, > + .Width = ctx->width, > + .Height = ctx->height, > + .Depth = 1, > + .RowPitch = linesizes[0], > + }, > + }, > + }; > + > + staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) { > + .pResource = s->staging_buffer, > + .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, > + .PlacedFootprint = { > + .Offset = s->luma_component_size, > + .Footprint = { > + .Format = s->format == DXGI_FORMAT_P010 ? > DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM, > + .Width = ctx->width >> 1, > + .Height = ctx->height >> 1, > + .Depth = 1, > + .RowPitch = linesizes[0], > + }, > + }, > + }; > + > + DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator)); > + > + DX_CHECK(ID3D12GraphicsCommandList_Reset(s->command_list, s- > >command_allocator, NULL)); > + > + if (download) { > + ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, > &barrier); > + > + ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list, > + &staging_y_location, 0, 0, 0, &texture_y_location, NULL); > + > + ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list, > + &staging_uv_location, 0, 0, 0, &texture_uv_location, NULL); > + > + barrier.Transition.StateBefore = barrier.Transition.StateAfter; > + barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON; > + ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, > &barrier); > + > + DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list)); > + > + if (!hwctx->sync) > + DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, sync_ctx- > >fence, sync_ctx->fence_value)); > + > + ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, > (ID3D12CommandList **)&s->command_list); > + > + ret = av_d3d12va_wait_queue_idle(s->sync_ctx, s->command_queue); > + if (ret) > + return ret; > + > + DX_CHECK(ID3D12Resource_Map(s->staging_buffer, 0, NULL, > &mapped_data)); > + av_image_fill_pointers(data, ctx->sw_format, ctx->height, > mapped_data, linesizes); > + > + av_image_copy(dst->data, dst->linesize, data, linesizes, > + ctx->sw_format, ctx->width, ctx->height); > + > + ID3D12Resource_Unmap(s->staging_buffer, 0, NULL); > + } else { > + av_log(ctx, AV_LOG_ERROR, "Transfer data to AV_PIX_FMT_D3D12 is not > supported yet!\n"); > + return AVERROR(EINVAL); > + } > + > + return 0; > + > +fail: > + return AVERROR(EINVAL); > +} > + > +static int d3d12va_device_init(AVHWDeviceContext *hwdev) > +{ > + AVD3D12VADeviceContext *ctx = hwdev->hwctx; > + > + if (!ctx->video_device) > + DX_CHECK(ID3D12Device_QueryInterface(ctx->device, > &IID_ID3D12VideoDevice, (void **)&ctx->video_device)); > + > + return 0; > + > +fail: > + return AVERROR(EINVAL); > +} > + > +static void d3d12va_device_uninit(AVHWDeviceContext *hwdev) > +{ > + AVD3D12VADeviceContext *device_hwctx = hwdev->hwctx; > + > + D3D12_OBJECT_RELEASE(device_hwctx->video_device); > + D3D12_OBJECT_RELEASE(device_hwctx->device); > +} > + > +static int d3d12va_device_create(AVHWDeviceContext *ctx, const char *device, > + AVDictionary *opts, int flags) > +{ > + AVD3D12VADeviceContext *device_hwctx = ctx->hwctx; > + > + HRESULT hr; > + UINT create_flags = 0; > + IDXGIAdapter *pAdapter = NULL; > + > + int ret; > + int is_debug = !!av_dict_get(opts, "debug", NULL, 0); > + device_hwctx->sync = !!av_dict_get(opts, "sync", NULL, 0); > + > + if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0) > + return AVERROR_UNKNOWN; > + > + if (is_debug) { > + ID3D12Debug *pDebug; > + if (d3d12va_get_debug_interface && > SUCCEEDED(d3d12va_get_debug_interface(&IID_ID3D12Debug, &pDebug))) { > + create_flags |= DXGI_CREATE_FACTORY_DEBUG; > + ID3D12Debug_EnableDebugLayer(pDebug); > + D3D12_OBJECT_RELEASE(pDebug); > + av_log(ctx, AV_LOG_INFO, "D3D12 debug layer is enabled!\n"); > + } > + } > + > + if (!device_hwctx->device) { > + IDXGIFactory2 *pDXGIFactory = NULL; > + > + if (!d3d12va_create_device || !d3d12va_create_dxgi_factory2) { > + av_log(ctx, AV_LOG_ERROR, "Failed to load D3D12 library or its > functions\n"); > + return AVERROR_UNKNOWN; > + } > + > + hr = d3d12va_create_dxgi_factory2(create_flags, &IID_IDXGIFactory2, > (void **)&pDXGIFactory); > + if (SUCCEEDED(hr)) { > + int adapter = device ? atoi(device) : 0; > + if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, > &pAdapter))) > + pAdapter = NULL; > + IDXGIFactory2_Release(pDXGIFactory); > + } > + > + if (pAdapter) { > + DXGI_ADAPTER_DESC desc; > + hr = IDXGIAdapter2_GetDesc(pAdapter, &desc); > + if (!FAILED(hr)) { > + av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n", > + desc.VendorId, desc.DeviceId, desc.Description); > + } > + } > + > + hr = d3d12va_create_device((IUnknown *)pAdapter, > D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, &device_hwctx->device); > + D3D12_OBJECT_RELEASE(pAdapter); > + if (FAILED(hr)) { > + av_log(ctx, AV_LOG_ERROR, "Failed to create DirectX3D 12 device > (%lx)\n", (long)hr); > + return AVERROR_UNKNOWN; > + } > + } > + > + return 0; > +} > + > +const HWContextType ff_hwcontext_type_d3d12va = { > + .type = AV_HWDEVICE_TYPE_D3D12VA, > + .name = "D3D12VA", > + > + .device_hwctx_size = sizeof(AVD3D12VADeviceContext), > + .frames_hwctx_size = sizeof(AVD3D12VAFramesContext), > + .frames_priv_size = sizeof(D3D12VAFramesContext), > + > + .device_create = d3d12va_device_create, > + .device_init = d3d12va_device_init, > + .device_uninit = d3d12va_device_uninit, > + .frames_get_constraints = d3d12va_frames_get_constraints, > + .frames_init = d3d12va_frames_init, > + .frames_uninit = d3d12va_frames_uninit, > + .frames_get_buffer = d3d12va_get_buffer, > + .transfer_get_formats = d3d12va_transfer_get_formats, > + .transfer_data_to = d3d12va_transfer_data, > + .transfer_data_from = d3d12va_transfer_data, > + > + .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D12, > AV_PIX_FMT_NONE }, > +}; > diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h > new file mode 100644 > index 0000000000..060f692d11 > --- /dev/null > +++ b/libavutil/hwcontext_d3d12va.h > @@ -0,0 +1,167 @@ > +/* > + * Direct3D 12 HW acceleration. > + * > + * copyright (c) 2022-2023 Wu Jianhua <toq...@outlook.com> > + * > + * This file is part of FFmpeg. > + * > + * FFmpeg is free software; you can redistribute it and/or > + * modify it under the terms of the GNU Lesser General Public > + * License as published by the Free Software Foundation; either > + * version 2.1 of the License, or (at your option) any later version. > + * > + * FFmpeg is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > + * Lesser General Public License for more details. > + * > + * You should have received a copy of the GNU Lesser General Public > + * License along with FFmpeg; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 > USA > + */ > + > +#ifndef AVUTIL_HWCONTEXT_D3D12VA_H > +#define AVUTIL_HWCONTEXT_D3D12VA_H > + > +/** > + * @file > + * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA. > + * Does D3D12VA support dynamic frame pools ? I think it is better to document it explicitly. Thanks Haihao > + */ > +#include <stdint.h> > +#include <initguid.h> > +#include <d3d12.h> > +#include <d3d12video.h> > + > +/** > + * @brief This struct is allocated as AVHWDeviceContext.hwctx > + * > + */ > +typedef struct AVD3D12VADeviceContext { > + /** > + * Device used for objects creation and access. This can also be > + * used to set the libavcodec decoding device. > + * > + * Can be set by the user. This is the only mandatory field - the other > + * device context fields are set from this and are available for > convenience. > + * > + * Deallocating the AVHWDeviceContext will always release this interface, > + * and it does not matter whether it was user-allocated. > + */ > + ID3D12Device *device; > + > + /** > + * If unset, this will be set from the device field on init. > + * > + * Deallocating the AVHWDeviceContext will always release this interface, > + * and it does not matter whether it was user-allocated. > + */ > + ID3D12VideoDevice *video_device; > + > + /** > + * Specifed by sync=1 when init d3d12va > + * > + * Execute commands as sync mode > + */ > + int sync; > +} AVD3D12VADeviceContext; > + > +/** > + * @brief This struct is used to sync d3d12 execution > + * > + */ > +typedef struct AVD3D12VASyncContext { > + /** > + * D3D12 fence object > + */ > + ID3D12Fence *fence; > + > + /** > + * A handle to the event object > + */ > + HANDLE event; > + > + /** > + * The fence value used for sync > + */ > + uint64_t fence_value; > +} AVD3D12VASyncContext; > + > +/** > + * @brief D3D12 frame descriptor for pool allocation. > + * > + */ > +typedef struct AVD3D12FrameDescriptor { > + /** > + * The texture in which the frame is located. The reference count is > + * managed by the AVBufferRef, and destroying the reference will release > + * the interface. > + * > + * Normally stored in AVFrame.data[0]. > + */ > + ID3D12Resource *texture; > + > + /** > + * The index into the array texture element representing the frame > + * > + * Normally stored in AVFrame.data[1] (cast from intptr_t). > + */ > + intptr_t index; > + > + /** > + * The sync context for the texture > + * > + * Use av_d3d12va_wait_idle(sync_ctx) to ensure the decoding or encoding > have been finised > + * @see: > https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences > + * > + * Normally stored in AVFrame.data[2]. > + */ > + AVD3D12VASyncContext *sync_ctx; > +} AVD3D12FrameDescriptor; > + > +/** > + * @brief This struct is allocated as AVHWFramesContext.hwctx > + * > + */ > +typedef struct AVD3D12VAFramesContext { > + /** > + * The same implementation as d3d11va > + * This field is not able to be user-allocated at the present. > + */ > + AVD3D12FrameDescriptor *texture_infos; > +} AVD3D12VAFramesContext; > + > +/** > + * @brief Map sw pixel format to d3d12 format > + * > + * @return d3d12 specified format > + */ > +DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt); > + > +/** > + * @brief Allocate an AVD3D12VASyncContext > + * > + * @return Error code (ret < 0 if failed) > + */ > +int av_d3d12va_sync_context_alloc(AVD3D12VADeviceContext *ctx, > AVD3D12VASyncContext **sync_ctx); > + > +/** > + * @brief Free an AVD3D12VASyncContext > + */ > +void av_d3d12va_sync_context_free(AVD3D12VASyncContext **sync_ctx); > + > +/** > + * @brief Wait for the sync context to the idle state > + * > + * @return Error code (ret < 0 if failed) > + */ > +int av_d3d12va_wait_idle(AVD3D12VASyncContext *sync_ctx); > + > +/** > + * @brief Wait for a specified command queue to the idle state > + * > + * @return Error code (ret < 0 if failed) > + */ > +int av_d3d12va_wait_queue_idle(AVD3D12VASyncContext *sync_ctx, > ID3D12CommandQueue *command_queue); > + > +#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */ > diff --git a/libavutil/hwcontext_d3d12va_internal.h > b/libavutil/hwcontext_d3d12va_internal.h > new file mode 100644 > index 0000000000..eeeef85cf4 > --- /dev/null > +++ b/libavutil/hwcontext_d3d12va_internal.h > @@ -0,0 +1,54 @@ > +/* > + * Direct3D 12 HW acceleration. > + * > + * copyright (c) 2022-2023 Wu Jianhua <toq...@outlook.com> > + * > + * This file is part of FFmpeg. > + * > + * FFmpeg is free software; you can redistribute it and/or > + * modify it under the terms of the GNU Lesser General Public > + * License as published by the Free Software Foundation; either > + * version 2.1 of the License, or (at your option) any later version. > + * > + * FFmpeg is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > + * Lesser General Public License for more details. > + * > + * You should have received a copy of the GNU Lesser General Public > + * License along with FFmpeg; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 > USA > + */ > + > +#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H > +#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H > + > +/** > + * @def COBJMACROS > + * > + * @brief Enable C style interface for D3D12 > + */ > +#ifndef COBJMACROS > +#define COBJMACROS > +#endif > + > +/** > + * @def DX_CHECK > + * > + * @brief A check macro used by D3D12 functions highly frequently > + */ > +#define DX_CHECK(hr) if (FAILED(hr)) { \ > + goto fail; \ > +} > + > +/** > + * @def D3D12_OBJECT_RELEASE > + * > + * @brief A release macro used by D3D12 objects highly frequently > + */ > +#define D3D12_OBJECT_RELEASE(pInterface) if (pInterface) { \ > + IUnknown_Release((IUnknown *)pInterface); \ > + pInterface = NULL; \ > +} > + > +#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */ > \ No newline at end of file > diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h > index e6266494ac..4df516ee6a 100644 > --- a/libavutil/hwcontext_internal.h > +++ b/libavutil/hwcontext_internal.h > @@ -165,6 +165,7 @@ int ff_hwframe_map_replace(AVFrame *dst, const AVFrame > *src); > > extern const HWContextType ff_hwcontext_type_cuda; > extern const HWContextType ff_hwcontext_type_d3d11va; > +extern const HWContextType ff_hwcontext_type_d3d12va; > extern const HWContextType ff_hwcontext_type_drm; > extern const HWContextType ff_hwcontext_type_dxva2; > extern const HWContextType ff_hwcontext_type_opencl; > diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c > index e1e0dd2a9e..09fca5ef19 100644 > --- a/libavutil/pixdesc.c > +++ b/libavutil/pixdesc.c > @@ -2283,6 +2283,10 @@ static const AVPixFmtDescriptor > av_pix_fmt_descriptors[AV_PIX_FMT_NB] = { > .name = "d3d11", > .flags = AV_PIX_FMT_FLAG_HWACCEL, > }, > + [AV_PIX_FMT_D3D12] = { > + .name = "d3d12", > + .flags = AV_PIX_FMT_FLAG_HWACCEL, > + }, > [AV_PIX_FMT_GBRPF32BE] = { > .name = "gbrpf32be", > .nb_components = 3, > diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h > index 63e07ba64f..1f0ab2a23c 100644 > --- a/libavutil/pixfmt.h > +++ b/libavutil/pixfmt.h > @@ -426,6 +426,15 @@ enum AVPixelFormat { > AV_PIX_FMT_P412BE, ///< interleaved chroma YUV 4:4:4, 36bpp, data in > the high bits, big-endian > AV_PIX_FMT_P412LE, ///< interleaved chroma YUV 4:4:4, 36bpp, data in > the high bits, little-endian > > + /** > + * Hardware surfaces for Direct3D 12. > + * > + * data[0] contains a ID3D12Resource pointer. > + * data[1] contains the resource array index of the frame as intptr_t. > + * data[2] contains the sync context for current resource > + */ > + AV_PIX_FMT_D3D12, > + > AV_PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if > you want to link with shared libav* because the number of formats might differ > between versions > }; > > diff --git a/libavutil/tests/hwdevice.c b/libavutil/tests/hwdevice.c > index c57586613a..9d7964f9ee 100644 > --- a/libavutil/tests/hwdevice.c > +++ b/libavutil/tests/hwdevice.c > @@ -137,6 +137,8 @@ static const struct { > { "0", "1", "2" } }, > { AV_HWDEVICE_TYPE_D3D11VA, > { "0", "1", "2" } }, > + { AV_HWDEVICE_TYPE_D3D12VA, > + { "0", "1", "2" } }, > { AV_HWDEVICE_TYPE_OPENCL, > { "0.0", "0.1", "1.0", "1.1" } }, > { AV_HWDEVICE_TYPE_VAAPI, _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".