Quoting Michael Niedermayer (2023-06-16 22:58:21) > On Wed, Jun 14, 2023 at 06:49:03PM +0200, Anton Khirnov wrote: > > This is only a preparatory step to a fully threaded architecture and > > does not yet make decoding truly parallel - the main thread will > > currently submit a packet and wait until it has been fully processed by > > the decoding thread before moving on. Decoded behavior as observed by > > the rest of the program should remain unchanged. That will change in > > future commits after encoders and filters are moved to threads and a > > thread-aware scheduler is added. > > --- > > fftools/ffmpeg.c | 63 +++++--- > > fftools/ffmpeg.h | 11 ++ > > fftools/ffmpeg_dec.c | 365 ++++++++++++++++++++++++++++++++++++++----- > > fftools/ffmpeg_mux.c | 5 - > > 4 files changed, 382 insertions(+), 62 deletions(-) > > This seems to break (infinite loop) > > ffmpeg -i videos/bink/thps4/ACDC.smo -bitexact -t 1 -y ACDC.smo.avi > > file seems there: on samples server: game-formats/bink/thps4/ACDC.smo
This is a bug in the binkaudio decoder, fixed by the patch I just sent. -- Anton Khirnov _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".