> >On Wed, May 31, 2023 at 11:07:15AM +0800, Tong Wu wrote: >> From: Wu Jianhua <toq...@outlook.com> >> >> The implementation is based on: >> https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12- >video-overview >> >> With the Direct3D 12 video decoding support, we can render or process >> the decoded images by the pixel shaders or compute shaders directly >> without the extra copy overhead, which is beneficial especially if you >> are trying to render or post-process a 4K or 8K video. >> >> The command below is how to enable d3d12va: >> ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4 >> >> Signed-off-by: Wu Jianhua <toq...@outlook.com> >> Signed-off-by: Tong Wu <tong1...@intel.com> >> --- >> configure | 2 + >> libavcodec/Makefile | 3 + >> libavcodec/d3d11va.h | 3 - >> libavcodec/d3d12va.c | 552 ++++++++++++++++++++++++++++++++++++ >> libavcodec/d3d12va.h | 184 ++++++++++++ >> libavcodec/d3d12va_h264.c | 210 ++++++++++++++ >> libavcodec/dxva2.c | 24 ++ >> libavcodec/dxva2.h | 3 - >> libavcodec/dxva2_h264.c | 12 +- >> libavcodec/dxva2_internal.h | 69 +++-- >> libavcodec/h264_slice.c | 4 + >> libavcodec/h264dec.c | 3 + >> libavcodec/hwaccels.h | 1 + >> libavcodec/hwconfig.h | 2 + >> 14 files changed, 1030 insertions(+), 42 deletions(-) >> create mode 100644 libavcodec/d3d12va.c >> create mode 100644 libavcodec/d3d12va.h >> create mode 100644 libavcodec/d3d12va_h264.c > >seems to break build on mingw64 here
Thanks, will fix in V3. > make >CC libavcodec/dxva2.o >In file included from src/libavcodec/dxva2.c:33:0: >src/libavcodec/dxva2.c: In function ‘ff_dxva2_get_surface_index’: >src/libavcodec/dxva2_internal.h:48:43: error: pasting "." and "surface_count" >does not give a valid preprocessing token > #define D3D11VA_VAR(ctx, var) ctx->d3d11va.##var > ^ >src/libavcodec/dxva2_internal.h:123:114: note: in expansion of macro >‘D3D11VA_VAR’ > #define DXVA2_CONTEXT_VAR(avctx, ctx, var) (avctx->pix_fmt == >AV_PIX_FMT_D3D12 ? 0 : (ff_dxva2_is_d3d11(avctx) ? D3D11VA_VAR(ctx, >var) : DXVA2_VAR(ctx, var))) > > ^~~~~~~~~~~ >src/libavcodec/dxva2_internal.h:127:49: note: in expansion of macro >‘DXVA2_CONTEXT_VAR’ > #define DXVA_CONTEXT_COUNT(avctx, ctx) DXVA2_CONTEXT_VAR(avctx, >ctx, surface_count) > ^~~~~~~~~~~~~~~~~ >src/libavcodec/dxva2.c:791:21: note: in expansion of macro >‘DXVA_CONTEXT_COUNT’ > for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) { > ^ >In file included from src/libavcodec/dxva2.c:33:0: >src/libavcodec/dxva2_internal.h:40:39: error: pasting "." and "surface_count" >does not give a valid preprocessing token > #define DXVA2_VAR(ctx, var) ctx->dxva2.##var > ^ >src/libavcodec/dxva2_internal.h:123:139: note: in expansion of macro >‘DXVA2_VAR’ > #define DXVA2_CONTEXT_VAR(avctx, ctx, var) (avctx->pix_fmt == >AV_PIX_FMT_D3D12 ? 0 : (ff_dxva2_is_d3d11(avctx) ? D3D11VA_VAR(ctx, >var) : DXVA2_VAR(ctx, var))) > >^~~~~~~~~ >src/libavcodec/dxva2_internal.h:127:49: note: in expansion of macro >‘DXVA2_CONTEXT_VAR’ > #define DXVA_CONTEXT_COUNT(avctx, ctx) DXVA2_CONTEXT_VAR(avctx, >ctx, surface_count) > ^~~~~~~~~~~~~~~~~ >src/libavcodec/dxva2.c:791:21: note: in expansion of macro >‘DXVA_CONTEXT_COUNT’ > for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) { > ^ >src/ffbuild/common.mak:81: recipe for target 'libavcodec/dxva2.o' failed >make: *** [libavcodec/dxva2.o] Error 1 > >[...] > >-- >Michael GnuPG fingerprint: >9FF2128B147EF6730BADF133611EC787040B0FAB > >There will always be a question for which you do not know the correct answer. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".