On 14.02.2023 18:27, Miller, Adrian wrote:
Hi,
I'm considering a proposing a change to libavcodec/nvdec.c but wanted to run it
by you first as I'm new to FFmpeg development to make sure I've gotten things
right (this is not a patch).
We use the NVDEC decoder as part of our live transcoder. This means that new decoders may be
spun up to accommodate switching sources but the frames_ctx->initial_pool_size is
calculated based on values from the source's initial SPS and the decoder's
"extra_hw_frames" option, so it's possible that a new source will result in an
SPS+extra_hw_frames value greater than the max supported by the NVDEC decoder, 32.
The current behavior is to return if the NVDEC decoder fails to initialize and
return a warning (nvdec.c:413). I'm sure this is fine in the interactive use
case where the user can simply provide a smaller value for extra_hw_frames and
try again. In the unattended case this isn't possible, and our application
fails.
I was thinking something along the lines of in nvdec.c to handle this case:
- params.ulNumDecodeSurfaces = frames_ctx->initial_pool_size;
- params.ulNumOutputSurfaces = frames_ctx->initial_pool_size;
+ const int kMaxSurfaces = 32;
+ params.ulNumDecodeSurfaces = (frames_ctx->initial_pool_size <= kMaxSurfaces)
? frames_ctx->initial_pool_size : kMaxSurfaces;
+ params.ulNumOutputSurfaces = params.ulNumDecodeSurfaces;
+ if (frames_ctx->initial_pool_size > kMaxSurfaces) {
+ av_log(avctx, AV_LOG_WARNING, "Requested %d decode surfaces, which is more
than %d. Condifuring decoder with %d surfaces.\n",
+ (int)frames_ctx->initial_pool_size, kMaxSurfaces,
(int)params.ulNumDecodeSurfaces);
+ }
Plus, probably rewording the original warning that handles the case where the
decoder still fails.
Thoughts? If this seems like a reasonable approach I'll put together a formal
patch email after going through the rest of your submission process and the
stuff I have to do for my employer.
Something like that seems reasonable enough to me for sure.
Better than running into a failure right away.
Make sure to limit the number of threads in your setup.
Those are the main source for extra surfaces, specially on systems with
high CPU/thread numbers.
If all you do is hwdecode/process/encode, you can safely just set the
threads value to two and call it a day, and you'll then likely never run
into the limit again.
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