On 10/13/2022 12:48 PM, Wu Jianhua wrote:
Lynne<mailto:d...@lynne.ee> wrote:
Oct 12, 2022, 13:09 by toq...@outlook.com:
[PATCH] avcodec: add D3D12VA hardware accelerated H264, HEVC, VP9, and AV1
decoding
Patch attached.
The Sync locking functions and the queue locking functions should
be a function pointer in the device/frame context. Vulkan has
the same issue, and that's how I did it there. This allows for
API users to plug their own locking primitives in, which they need
to in case they initialize their own contexts.
I don’t need to follow your design.
You should also document which fields API users have to set
themselves if they plan to use their own context.
Where should I document them? Doesn’t the comments enough?
Also, struct names in the public context lack an AV prefix.
Will fix. And which struct? Could you add the reference?
D3D12VA_MAX_SURFACES is a terrible hack. Vendors should
fix their own drivers rather than users running out of memory.
Not my responsibility as a personal developer. I know nothing
about the drivers. You can ask those vendors to fix them. I don’t
think it’s a `terrible hack`. On my test, The MAX_SURFACES is
enough for the decoder. If there are any docs or the drivers fixed
it, just simply remove it. Why user will run out of memory?
Also, you have code style issues, don't wrap one-line if statements
or loops in brackets.
Will fix. And which loop? Could you add the reference?
ff_d3d12dec_get_suitable_max_bitstream_size is an awful function.
It does float math for sizes and has a magic mult factor of 1.5.
You have to calculate this properly.
It simply calculate the size of NV12 and P010. Will add comment.
Then you should probably use imgutils.h functions for that, and/or
AVPixFmtDescriptor from pixdesc.h.
On a first look, this is what stands out. Really must be split apart
in patches.
Already claim that I will split it.
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