On Tue, 6 Sep 2022, Hubert Mazur wrote:

Provide optimized implementation of vsse16 for arm64.

Performance comparison tests are shown below.
- vsse_0_c: 254.4
- vsse_0_neon: 64.7

Benchmarks and tests are run with checkasm tool on AWS Graviton 3.

Signed-off-by: Hubert Mazur <h...@semihalf.com>
---
libavcodec/aarch64/me_cmp_init_aarch64.c |  4 ++
libavcodec/aarch64/me_cmp_neon.S         | 87 ++++++++++++++++++++++++
2 files changed, 91 insertions(+)

diff --git a/libavcodec/aarch64/me_cmp_init_aarch64.c 
b/libavcodec/aarch64/me_cmp_init_aarch64.c
index ddc5d05611..7b81e48d16 100644
--- a/libavcodec/aarch64/me_cmp_init_aarch64.c
+++ b/libavcodec/aarch64/me_cmp_init_aarch64.c
@@ -43,6 +43,8 @@ int sse4_neon(MpegEncContext *v, const uint8_t *pix1, const 
uint8_t *pix2,

int vsad16_neon(MpegEncContext *c, const uint8_t *s1, const uint8_t *s2,
                ptrdiff_t stride, int h);
+int vsse16_neon(MpegEncContext *c, const uint8_t *s1, const uint8_t *s2,
+                ptrdiff_t stride, int h);

av_cold void ff_me_cmp_init_aarch64(MECmpContext *c, AVCodecContext *avctx)
{
@@ -62,5 +64,7 @@ av_cold void ff_me_cmp_init_aarch64(MECmpContext *c, 
AVCodecContext *avctx)
        c->sse[2] = sse4_neon;

        c->vsad[0] = vsad16_neon;
+
+        c->vsse[0] = vsse16_neon;
    }
}
diff --git a/libavcodec/aarch64/me_cmp_neon.S b/libavcodec/aarch64/me_cmp_neon.S
index 1d0b166d69..b3f376aa60 100644
--- a/libavcodec/aarch64/me_cmp_neon.S
+++ b/libavcodec/aarch64/me_cmp_neon.S
@@ -649,3 +649,90 @@ function vsad16_neon, export=1

        ret
endfunc
+
+function vsse16_neon, export=1
+        // x0           unused
+        // x1           uint8_t *pix1
+        // x2           uint8_t *pix2
+        // x3           ptrdiff_t stride
+        // w4           int h
+
+        ld1             {v0.16b}, [x1], x3              // Load pix1[0], first 
iteration
+        ld1             {v1.16b}, [x2], x3              // Load pix2[0], first 
iteration
+
+        sub             w4, w4, #1                      // we need to make h-1 
iterations
+        movi            v16.4s, #0
+        movi            v17.4s, #0
+
+        cmp             w4, #3                          // check if we can 
make 3 iterations at once
+        usubl           v31.8h, v0.8b, v1.8b            // Signed difference 
of pix1[0] - pix2[0], first iteration
+        usubl2          v30.8h, v0.16b, v1.16b          // Signed difference 
of pix1[0] - pix2[0], first iteration
+        b.le            2f
+
+
+1:
+        // x = abs(pix1[0] - pix2[0] - pix1[0 + stride] + pix2[0 + stride])
+        // res = (x) * (x)

Technically, there's no need for abs() here, we can just as well just do a plain subtraction. I tested this by replacing sabd with sub here (and changing umlal into smlal). It doesn't make any difference for the performance on the cores I tested on though - apparently there's no difference in performance between sabd and sub. So in practice, both should be fine. And I don't think that either of them is better for handling overflows/edge cases here either (which shouldn't be happening anyway).

// Martin

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