On 2022-07-14 07:21 pm, Timo Rothenpieler wrote:
Seems like the release was missed, and the heap overflow is still unfixed.

The release hasn't been tagged yet.



In any case, I plan to push this within the next couple days if no objections are raised.

The changes in the d3d11 hwcontext are minimal and otherwise entirely unrelated to the QSV hwcontext (if at all, it makes the situation with them slightly better by pure coincidence).
Plus, they fix a very real heap overflow.
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