Hi Martin, thanks for a quick and detailed review!Oops, Thunderbird (or 
something else in the chain) has added an extraneous space in the beginning of 
every line, though the +- deltas seem to be unaffected. I can try sending the 
patch some other way if needed, like as a binary attachment, or via git 
send-email, but possibly the "^ " (without quotes) per-line regular expression 
should be fine for cleaning it up as well. This is my first patch submission to 
this repository, and overall to a mailing list, so I'm just starting learning 
the best practices… hi everyone!!!Yes, the original issue was likely a 
consequence of us using a completely different build process than FFmpeg is 
designed to be built with. We have our own Premake 5 scripts for FFmpeg 
components, that are used for generation of Android ndk-build files via my 
Premake generator, Triang3l/premake-androidndk on GitHub. So yes, we don't have 
any link options imported from a file.I agree, it was very suprising to see 
that dynamic relocations were done between object files within a single shared 
library at all. I suspected ASLR at first, but I don't know if it can randomize 
the locations of individual object files this way, that's probably not the case 
though. I'll see what can be done to reproduce the effect of libavcodec.v — 
since my shared library is the final application logic, not a library that's 
actually shareable, none of the FFmpeg objects need to be exported from it at 
all. However, static libraries barely have anything to configure overall as far 
as I know, so disabling exports specifically for FFmpeg may be complicated — 
but thankfully, we can (and even should, to reduce the file size) use 
-fvisibility=hidden globally in our application, if that helps fix the issue. 
-Wl,-Bsymbolic should be fine too, and possibly even less intrusive.If using 
__attribute__((visibility("hidden"))) for the lookup tables prevents dynamic 
relocations from being inserted, and if that doesn't break common usages of 
libavcodec, yes, it should be a way better solution than introducing an 
additional memory load at runtime. I'll check if that works for us tomorrow or 
in a couple of days.If we're able to avoid using the global object table this 
way though, maybe it could be desirable to also get rid of `movrelx` in the 
AArch32 code as well?By the way, I'm also super confused by how the offset is 
applied in the local `movrel` currently, it looks very inconsistent. The `adrp` 
and `add` combination, as I understand its operation, should work for any 
32-bit literal value, not specifically for addresses of known objects — `adrp` 
accepting the upper 20 bits as a literal and adding them to the PC, and then 
`add` just adding the lower 12 bits, the offset within the page, also taken as 
a literal.While `movrelx` most likely requires the offset to be applied 
explicitly using 0…4095 `add` or `sub` afterwards because it's first loaded 
from a lookup table of addresses of, if I understand correctly, actual objects 
in the code (I wouldn't expect it to be filled with object+8, object+16, 
object+24 pointers in case of a large object for loading time reasons, though I 
haven't researched this topic in detail), if everything `movrel` does is adding 
the PC to the input literal… do we even need to emit `sub` for negative offsets 
in it?The current Linux implementation of `movrel` just adds the offset 
directly to the label using + regardless of whether it's positive or negative, 
and there already are instances of negative offsets in the code 
(`subpel_filters` minus 16 in vp8dsp_neon.S). The AArch32 version of this code 
also doesn't use an offset parameter, rather, passing `subpel_filters-16` 
directly as the label argument.However, the Apple AArch64 implementation does 
have two paths for applying the offset — directly to the literal if it's 
positive, but via a `sub` instruction for a negative one. This is also true for 
the Windows implementation — whose existence overall is questionable, as 
Windows DLLs use a different relocation method, and PIC doesn't apply to them 
at all if I understand correctly; and also the `movrel` implementation for 
Windows with a non-negative offset is identical to the Linux version, minus the 
hardware-assisted ASan path on Linux.I'll likely play with the assembler later 
to see how negative offsets are interpreted, but still, is there a reason to 
emit the subtraction instruction that you can remember, or would it be safe to 
possibly even remove the offset argument completely?For `movrelx`, however, if 
it's needed at all, the offset argument is desirable as without PIC, it will be 
applied to the label literal for free.Thank you!— Tri
On Mon, 11 Jul 2022, Martin Storsjö wrote:> Hi,>> Thanks for your patch! While 
the patch probably is worthwhile to pursue, > ffmpeg does work on Android 6 and 
newer (with the aarch64 assembly), so > there's some gaps/misses in the 
reasoning in the patch description.>> On Sun, 10 Jul 2022, Triang3l wrote:>>> 
To support PIC, all AArch64 assembly code in FFmpeg uses the `movrel` macro >> 
to obtain addresses of labels, such as lookup table constants, in a way >> that 
with CONFIG_PIC being 1, PC-relative addresses of labels are computed >> via 
the `adrp` instruction.>>> This approach, however, is suitable only for labels 
defined in the same >> object file. For `adrp` to work directly between object 
files, the linker >> has to perform a text relocation.>> No, it doesn't. It's 
fully possible to build such libraries without text > relocations currently.>> 
My memory of the situation was that we're linking our shared libraries with > 
-Wl,-Bsymbolic, which means that those symbol references are bound at link > 
time, so the offset from adrp to the target symbol is fixed at link time, and > 
no text relocation is needed.>> However I did try to link such shared 
libraries, removing the -Wl,-Bsymbolic > argument, and it still succeeds. So 
I'm a bit unsure what really makes it > work for me when it isn't working for 
you.Andreas Rheinhardt kindly reminded me that when linking libavcodec.so, we 
add -Wl,--version-script,libavcodec/libavcodec.ver, which makes e.g. ff_cos_32 
a non-exported symbol, which means that it can't be interposed, and thus the 
relocation can be fixed at link time.If I remove that argument, I can reproduce 
the linker errors, and adding -Wl,-Bsymbolic fixes it.I wonder if we could mark 
these symbols as ELF hidden, so that they wouldn't need to be interposable at 
all, even when you link the static library into a separate shared library?// 
Martin
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