At least QSV relies on those being set correctly when deriving a hwctx.
---
 libavutil/hwcontext_d3d11va.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 6355bd1e29..d492489b79 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -287,6 +287,10 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
             av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching 
parameters\n");
             return AVERROR(EINVAL);
         }
+
+        ctx->initial_pool_size = texDesc2.ArraySize;
+        hwctx->BindFlags = texDesc2.BindFlags;
+        hwctx->MiscFlags = texDesc2.MiscFlags;
     } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && 
texDesc.ArraySize > 0) {
         hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, 
NULL, &hwctx->texture);
         if (FAILED(hr)) {
-- 
2.34.1

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