On Wed, Apr 6, 2022 at 6:30 PM Soft Works <softwo...@hotmail.com> wrote:
> > > > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Anton Khirnov > > Sent: Wednesday, April 6, 2022 10:42 AM > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] [RFC] Switching ffmpeg.c to a threaded > > architecture > > > > Quoting Soft Works (2022-04-05 23:05:57) > > > do I understand it right that there won't be a single-thread > > > operation mode that replicates/corresponds the current behavior? > > > > Correct, maintaining a single-threaded mode would require massive > > amounts of extra effort for questionable gain. > > The gain is not to be seen in having an alternate run-mode in > longer-term term perspective. It is about avoiding a single > point-of-no-return change which may have fundamental consequences > and impose debt on other developers when it would no longer be possible > to compare to the previous mode of operation. > > > If I understand correctly what you're suggesting then I don't believe > > this approach is feasible. The goal is not "add threading to improve > > performance", keeping everything else intact as much as possible. The > > goal is "improve architecture to make the code easier to > > understand/maintain/extend", threads are a means towards that goal. > > The > > fact that this should also improve throughput is more of a nice side > > effect than anything else. > > > > This patchset already changes behaviour in certain cases, making the > > output more predictable and consistent. Reordering it somehow to > > separate "semantically neutral" patches would require vast amounts of > > extra work. Note that progressing at all without obviously breaking > > anything is already quite hard --- I've been working on this since > > November and this is just the first step. I really do not want to make > > my work 10x harder for the vague benefit of maybe making some > > debugging > > slightly easier. > > I understand that, but I'm not talking about re-development. Let me try > explain it in a different way: > > What I mean is to go through your patches one after another but apply > only those parts that do not affect the current single-threaded execution > flow - effectively separating out those parts. Then, you go through > the remaining changes and make corresponding "similar" changes to the > working code, making it get as close as possible to your original code. > It's an iterative process. At the end you should have just a small set > of changes left which make up the difference between the working code > (still following the traditional flow) and the threaded execution flow. > That last set of differences can be finally applied in a way that it > can be activated/deactivated by an option. > > When you have been working on this for so long already, then this would > make up just a small part of the total work. > > Not gonna happen, not gonna block progress because of whim of single random contributor. > Regards, > softworkz > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".