> Adding nb_surfaces in AVD3D11VAFramesContext in the end of the structure > to support flexible size of this arrays and align to > AVDXVA2FramesContext and AVVAAPIFramesContext. > > Signed-off-by Wenbin Chen <wenbin.c...@intel.com> > --- > libavutil/hwcontext_d3d11va.c | 3 +-- > libavutil/hwcontext_d3d11va.h | 2 ++ > 2 files changed, 3 insertions(+), 2 deletions(-) > > diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c > index 8ab96bad25..086e7b9daa 100644 > --- a/libavutil/hwcontext_d3d11va.c > +++ b/libavutil/hwcontext_d3d11va.c > @@ -72,7 +72,6 @@ static av_cold void load_functions(void) > } > > typedef struct D3D11VAFramesContext { > - int nb_surfaces; > int nb_surfaces_used; > > DXGI_FORMAT format; > @@ -287,7 +286,7 @@ static int d3d11va_frames_init(AVHWFramesContext > *ctx) > hwctx->texture_infos = av_calloc(ctx->initial_pool_size, sizeof(*hwctx- > >texture_infos)); > if (!hwctx->texture_infos) > return AVERROR(ENOMEM); > - s->nb_surfaces = ctx->initial_pool_size; > + hwctx->nb_surfaces = ctx->initial_pool_size; > > ctx->internal->pool_internal = > av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor), > ctx, > d3d11va_pool_alloc, NULL); > diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h > index 77d2d72f1b..b0df470190 100644 > --- a/libavutil/hwcontext_d3d11va.h > +++ b/libavutil/hwcontext_d3d11va.h > @@ -173,6 +173,8 @@ typedef struct AVD3D11VAFramesContext { > * This field is ignored/invalid if a user-allocated texture is provided. > */ > AVD3D11FrameDescriptor *texture_infos; > + > + int nb_surfaces; > } AVD3D11VAFramesContext; > > #endif /* AVUTIL_HWCONTEXT_D3D11VA_H */ > -- > 2.25.1
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