On Fri, 17 Apr 2015 19:04:02 +0200 Michael Niedermayer <michae...@gmx.at> wrote:
> This could be made optional if preferred > --- > libavcodec/mpegaudiodec_template.c | 7 +++++++ > 1 file changed, 7 insertions(+) > > diff --git a/libavcodec/mpegaudiodec_template.c > b/libavcodec/mpegaudiodec_template.c > index 2326a90..70c17a1 100644 > --- a/libavcodec/mpegaudiodec_template.c > +++ b/libavcodec/mpegaudiodec_template.c > @@ -87,6 +87,7 @@ typedef struct MPADecodeContext { > MPADSPContext mpadsp; > AVFloatDSPContext *fdsp; > AVFrame *frame; > + int flushed; > } MPADecodeContext; > > #define HEADER_SIZE 4 > @@ -1645,6 +1646,11 @@ static int mp_decode_frame(MPADecodeContext *s, > OUT_INT **samples, > } > } > > + if (s->flushed) { > + s->avctx->internal->skip_samples = > FFMAX(s->avctx->internal->skip_samples, s->frame->nb_samples); > + s->flushed = 0; > + } > + > return nb_frames * 32 * sizeof(OUT_INT) * s->nb_channels; > } > > @@ -1723,6 +1729,7 @@ static void mp_flush(MPADecodeContext *ctx) > memset(ctx->mdct_buf, 0, sizeof(ctx->mdct_buf)); > ctx->last_buf_size = 0; > ctx->dither_state = 0; > + ctx->flushed = 1; > } > > static void flush(AVCodecContext *avctx) Would this not break gapless audio if you seek back to the first frame after being done decoding? (Consider usecases like infinite looping.) _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel