This changes the iflat_range and flat_range values for the fisheye projection to match their meaning for the flat/rectilinear projection. That is, the range is between the two x or two y coordinates of the outermost points above/below or left/right of the center, in the flat/rectilinear projection.
Signed-off-by: Daniel Playfair Cal <daniel.playfair....@gmail.com> --- libavfilter/vf_v360.c | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index 68bb2f7b0f..3158451963 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -2807,9 +2807,8 @@ static int prepare_fisheye_out(AVFilterContext *ctx) { V360Context *s = ctx->priv; - s->flat_range[0] = s->h_fov / 180.f; - s->flat_range[1] = s->v_fov / 180.f; - + s->flat_range[0] = 0.5f * s->h_fov * M_PI / 180.f; + s->flat_range[1] = 0.5f * s->v_fov * M_PI / 180.f; return 0; } @@ -2827,8 +2826,8 @@ static int fisheye_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = s->flat_range[0] * ((2.f * i) / width - 1.f); - const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f); + const float uf = 2.f * s->flat_range[0] / M_PI * ((2.f * i) / width - 1.f); + const float vf = 2.f * s->flat_range[1] / M_PI * ((2.f * j + 1.f) / height - 1.f); const float phi = atan2f(vf, uf); const float theta = M_PI_2 * (1.f - hypotf(uf, vf)); @@ -2858,8 +2857,8 @@ static int prepare_fisheye_in(AVFilterContext *ctx) { V360Context *s = ctx->priv; - s->iflat_range[0] = s->ih_fov / 180.f; - s->iflat_range[1] = s->iv_fov / 180.f; + s->iflat_range[0] = 0.5f * s->ih_fov * M_PI / 180.f; + s->iflat_range[1] = 0.5f * s->iv_fov * M_PI / 180.f; return 0; } @@ -2882,10 +2881,10 @@ static int xyz_to_fisheye(const V360Context *s, { const float h = hypotf(vec[0], vec[1]); const float lh = h > 0.f ? h : 1.f; - const float phi = atan2f(h, vec[2]) / M_PI; + const float phi = atan2f(h, vec[2]); - float uf = vec[0] / lh * phi / s->iflat_range[0]; - float vf = vec[1] / lh * phi / s->iflat_range[1]; + float uf = 0.5f * vec[0] / lh * phi / s->iflat_range[0]; + float vf = 0.5f * vec[1] / lh * phi / s->iflat_range[1]; const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f; int ui, vi; -- 2.31.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".