Previously the visibility test referred to a circle in the input. This
changes it so that it refers accurately to the entire area in the input.

Signed-off-by: Daniel Playfair Cal <daniel.playfair....@gmail.com>
---
This version avoids using double literals

 libavfilter/vf_v360.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 94473cd5b3..3ac2b914eb 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -2887,7 +2887,7 @@ static int xyz_to_fisheye(const V360Context *s,
     float uf = vec[0] / lh * phi / s->iflat_range[0];
     float vf = vec[1] / lh * phi / s->iflat_range[1];
 
-    const int visible = hypotf(uf, vf) <= 0.5f;
+    const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f;
     int ui, vi;
 
     uf = (uf + 0.5f) * width;
-- 
2.31.0

_______________________________________________
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
https://ffmpeg.org/mailman/listinfo/ffmpeg-devel

To unsubscribe, visit link above, or email
ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".

Reply via email to