On Thu, Nov 5, 2020 at 4:54 PM Hendrik Leppkes <h.lepp...@gmail.com> wrote: > > --- > Changelog | 1 + > configure | 7 + > libavcodec/Makefile | 2 + > libavcodec/av1dec.c | 25 +- > libavcodec/dxva2.c | 10 +- > libavcodec/dxva2_av1.c | 504 +++++++++++++++++++++++++++++++++++++++++ > libavcodec/hwaccels.h | 3 + > libavcodec/version.h | 2 +- > 8 files changed, 550 insertions(+), 4 deletions(-) > create mode 100644 libavcodec/dxva2_av1.c >
First of all, I have locally changed the commit message to read "avcodec/dxva2:" in the topic line, only noticed it looking a bit weird when I saw it on the ML, apologies. This was tested and developed on an NVIDIA 30-series card, and cross-tested against decoding results from dav1d with bit for bit identical results in every sample I've used so far, including film grain. On that topic, technically film grain is supposed to be activated separately and extra surfaces provided, but in testing it was shown that at least the NVIDIA driver manages film grain transparently, perhaps by allocating an additional surface layer internally (which isn't that unheard of). It would be interesting to see behavior on Intel graphics or future AMD graphics regarding film grain handling, but I do not have access to that hardware. Reviews would be appreciated, but as windows-specific hardware code is hard to review for many, i'll push this after the appropriate grace period, during which testing with more samples on my end will continue. - Hendrik _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".