Sample rate is always 22050. Verified by trying various files in the game. Signed-off-by: Zane van Iperen <z...@zanevaniperen.com> --- libavformat/alp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavformat/alp.c b/libavformat/alp.c index 4c2e8f0652..e1da312b8c 100644 --- a/libavformat/alp.c +++ b/libavformat/alp.c @@ -83,7 +83,7 @@ static int alp_read_header(AVFormatContext *s) if (hdr.header_size == 8) { /* .TUN music file */ - hdr.sample_rate = 11025 * hdr.num_channels; + hdr.sample_rate = 22050; } else { /* .PCM sound file */ hdr.sample_rate = avio_rl32(s->pb); -- 2.28.0 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".