> -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > Soft Works > Sent: Friday, August 21, 2020 9:45 AM > To: FFmpeg development discussions and patches <ffmpeg- > de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v2 1/2] qsv: needn't load user plugin > since libmfx 1.28 > > > > > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Xiang, Haihao > > Sent: Friday, August 21, 2020 9:29 AM > > To: ffmpeg-devel@ffmpeg.org > > Subject: Re: [FFmpeg-devel] [PATCH v2 1/2] qsv: needn't load user > > plugin since libmfx 1.28 > > > > On Fri, 2020-08-21 at 05:48 +0000, Soft Works wrote: > > > > -----Original Message----- > > > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf > Of > > > > Haihao Xiang > > > > Sent: Friday, August 21, 2020 7:23 AM > > > > To: ffmpeg-devel@ffmpeg.org > > > > Cc: Haihao Xiang <haihao.xi...@intel.com> > > > > Subject: [FFmpeg-devel] [PATCH v2 1/2] qsv: needn't load user > > > > plugin since libmfx 1.28 > > > > > > > > MFXVideoUSER_Load call is redundant since libmfx 1.28 > > > > --- > > > > Fixed merge conflict when applying this patch by 'git am' > > > > > > > > libavcodec/qsv.c | 9 ++++++++- > > > > 1 file changed, 8 insertions(+), 1 deletion(-) > > > > > > > > diff --git a/libavcodec/qsv.c b/libavcodec/qsv.c index > > > > 17720070f1..56a30ad642 100644 > > > > --- a/libavcodec/qsv.c > > > > +++ b/libavcodec/qsv.c > > > > @@ -19,7 +19,6 @@ > > > > */ > > > > > > > > #include <mfx/mfxvideo.h> > > > > -#include <mfx/mfxplugin.h> > > > > #include <mfx/mfxjpeg.h> > > > > > > > > #include <stdio.h> > > > > @@ -36,6 +35,10 @@ > > > > #include "avcodec.h" > > > > #include "qsv_internal.h" > > > > > > > > +#if !QSV_VERSION_ATLEAST(1, 28) > > > > +#include <mfx/mfxplugin.h> > > > > +#endif > > > > + > > > > #if QSV_VERSION_ATLEAST(1, 12) > > > > #include "mfx/mfxvp8.h" > > > > #endif > > > > @@ -295,6 +298,9 @@ enum AVPictureType ff_qsv_map_pictype(int > > > > mfx_pic_type) static int qsv_load_plugins(mfxSession session, > > > > const char *load_plugins, > > > > void *logctx) { > > > > +#if QSV_VERSION_ATLEAST(1, 28) > > > > + return 0; > > > > +#else > > > > if (!load_plugins || !*load_plugins) > > > > return 0; > > > > > > > > @@ -340,6 +346,7 @@ load_plugin_fail: > > > > } > > > > > > > > return 0; > > > > +#endif > > > > > > > > } > > > > > > > > > Hi, > > > > > > Are you sure this check is right? You are checking the libmfx > > > version against which ffmpeg is compiled. > > > > > > What happens, when a graphics driver supports only API level 1.21? > > > > > > > I understand your concern, however lots of features in FFmpeg are > > disabled/enabled against api version at compile-time. > > That is in no way an argument to break compatibility with downlevel drivers > without any need. Things are working fine without that patch for all API > versions. > > If you really want to avoid the plugin-load, then you should check the > driver's > API level at runtime.
Haihao, let me add a few more points to this subject: - Backwards-Compatibility is a key feature of the Intel Media SDK Your colleagues which are doing the MSDK development are continuously taking care to make that possible - When you look at the latest release notes (MSDK 2020 R1, API 1.32), you can see that 3rd, 4th and 5th gen CPUs are still supported The latest 3rd gen drivers are API level 1.11 The latest 4th and 5th gen drivers are API level 1.20 Also later CPUs do not always have the latest drivers (> 1.28) installed - Even with libmfx 1.32, it is still possible to use those CPUs or older driver versions, and that applies to ffmpeg as well, when it's compiled against libmfx 1.32 - Your change would only be legitimate if there would have been a change In the dispatcher code since API 1.28 that would automatically handle the Plugin loading for drivers < 1.28. But I have just gone through the recent changes to the dispatcher code And there doesn't exist such functionality. - For those reasons, your commit is not acceptable as it would break HEVC encoding for all 3,4,5 gen CPUs and later CPUs with downlevel Drivers What remains is the question whether there's any benefit at all in Avoiding the plugin load call. Does it cost time in cases when it would not be needed (driver level >= 1.28)? - If yes, then the driver API level can be checked at runtime to avoid the Plugin load. - Otherwise, I can't imagine any reason to make any change at all What are yours? Kind regards, softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".