> -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > Steve Lhomme > Sent: Tuesday, August 11, 2020 6:35 AM > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] [PATCH v3 1/2] dxva: wait until D3D11 buffer > copies are done before submitting them
[...] > > But SetMultithreadProtected in fact has the effect of protecting the > > methods from ID3D11DeviceContext (not device). > > Like I explained several times already. > > > > > > Luckily I've just seen that there has been a change meanwhile. > > The undocumented behavior has finally been made public by adding a > > DX11 version of SetMultithreadProtected (which does the same as what > > happens when you use the DX10 version with DX11) > > > > https://docs.microsoft.com/en-us/windows/win32/api/d3d11_4/nn- > d3d11_4- > > id3d11multithread > > OK, this is very interesting. It certainly clarifies that it's > ID3D11DeviceContext > related. The documentation is still sketchy though. > For example ::Enter() [1] says that it enters a device critical section, not a > device context critical section. So if you have multiple device context > everything is blocked. This kinda defeats the use of multiple threads. > > Also this interface is not available until Windows 10 Creator Update. So for > example it cannot be used on Windows 7. Maybe the D3D10 version has the > same effect but there's no guarantee. Still playing "the doubtful" is not a sincere reaction after having been proven wrong. > I'll try without the mutex (old API) on Windows 7 and see the effect. My patch requires feature level 11_1: https://github.com/softworkz/ffmpeg_dx11/commit/c09cc37ce7f513717493e060df740aa0e7374257#diff-08dfe4cade908944fd2815bf36309d7bR591-R592 Windows 7 does not have DX11.1 (there's a 11.1 platform update for Win 7 but it doesn't provide full 11.1) For Win7 and below we're using D3D9 with DXVA2 only. Kind regards, softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".