Wow, That is such an awesome idea. Did not know about that offsetof() thing earlier. Definitely going to use this idea.
> IIRC, the Linux kernel makes heavy use of this structure. > That's really cool. Actually I implemented linked lists and not dynamic arrays because some elements from somewhere in the middle of the list were to be removed while processing the transform, and dynamic arrays would just not be suitable for such usage because then there will be empty blocks lying around in the array all over. So that's why I thought of going with a linked list so that I will keep deleting nodes from anywhere I want and no problem would arise. I will try and implement this structure making the list doubly and then add a sentinel node and then process it the same way you just suggested. It will make deletion of nodes much much simpler since I will just have to pass the address of the node of list which has to be deleted and offsetof() arithmetic will help us find the whole Object and then we will remove it. Before I was passing position of the node to be deleted and then the list was traversed all over till that node and then it was deleted. Definitely was a very inefficient way. Thank You so much. Kartik. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".