On 29/07/2020 04:13, Xiang, Haihao wrote:
On Tue, 2020-07-28 at 23:50 +0100, Mark Thompson wrote:
Though still use it if the tile arrangement matches. Also try to keep the
fields in the same order as the standard.
---
libavcodec/vaapi_encode_h265.c | 39 ++++++++++++++++++++++++----------
1 file changed, 28 insertions(+), 11 deletions(-)
diff --git a/libavcodec/vaapi_encode_h265.c b/libavcodec/vaapi_encode_h265.c
index 04bd2bef1d..a7230a676c 100644
--- a/libavcodec/vaapi_encode_h265.c
+++ b/libavcodec/vaapi_encode_h265.c
@@ -555,23 +555,40 @@ static int
vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
pps->diff_cu_qp_delta_depth = 0;
- pps->pps_loop_filter_across_slices_enabled_flag = 1;
-
if (ctx->tile_rows && ctx->tile_cols) {
- pps->tiles_enabled_flag = 1;
- pps->uniform_spacing_flag = 1;
-
- pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
- pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
-
- pps->loop_filter_across_tiles_enabled_flag = 1;
+ int uniform_spacing;
+
+ pps->tiles_enabled_flag = 1;
+ pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
+ pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
+
+ // Test whether the spacing provided matches the H.265 uniform
+ // spacing, and set the flag if it does.
+ uniform_spacing = 1;
+ for (i = 0; i <= pps->num_tile_columns_minus1; i++) {
Better to use 'i <= pps->num_tile_columns_minus1 && uniform_spacing' to allow
early-exiting the loop if uniform_spacing has been 0
I weakly think that a minor optimisation like this in a cold path doesn't seem
like a particularly good tradeoff against having the code cleanly match the
standard.
But whatever, changed as you suggest.
+ if (ctx->col_width[i] !=
+ (i + 1) * ctx->slice_block_cols / ctx->tile_cols -
+ i * ctx->slice_block_cols / ctx->tile_cols)
+ uniform_spacing = 0;
+ }
+ for (i = 0; i <= pps->num_tile_rows_minus1; i++) {
Same as above.
+ if (ctx->row_height[i] !=
+ (i + 1) * ctx->slice_block_rows / ctx->tile_rows -
+ i * ctx->slice_block_rows / ctx->tile_rows)
+ uniform_spacing = 0;
+ }
+ pps->uniform_spacing_flag = uniform_spacing;
- for (i = 0; i <= pps->num_tile_rows_minus1; i++)
- pps->row_height_minus1[i] = ctx->row_height[i] - 1;
for (i = 0; i <= pps->num_tile_columns_minus1; i++)
pps->column_width_minus1[i] = ctx->col_width[i] - 1;
+ for (i = 0; i <= pps->num_tile_rows_minus1; i++)
+ pps->row_height_minus1[i] = ctx->row_height[i] - 1;
+
+ pps->loop_filter_across_tiles_enabled_flag = 1;
}
+ pps->pps_loop_filter_across_slices_enabled_flag = 1;
+
// Fill VAAPI parameter buffers.
Applied with that.
Thanks,
- Mark
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