On 02.07.2020 17:42, Soft Works wrote:
-----Original Message-----
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Timo Rothenpieler
Sent: Thursday, July 2, 2020 3:51 PM
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH] avcodec/nvenc: Video Codec SDK 10
features support
On 01.07.2020 06:03, Soft Works wrote:
From: Roman Arzumanyan <rarzuman...@nvidia.com>
Sent: Tuesday, June 30, 2020 10:23 PM
To: Soft Works <softwo...@hotmail.com>; FFmpeg development
discussions and patches <ffmpeg-devel@ffmpeg.org>
Cc: Yogender Gupta <ygu...@nvidia.com>
Subject: RE: [FFmpeg-devel] [PATCH] avcodec/nvenc: Video Codec SDK 10
features support
Hello, nice to meet you.
Wouldn't it make sense to transition from compile time version checks to
runtime checking?
Video Codec SDK headers are not included into ffmpeg 'as is' but using the
nvcodec-headers project instead.
I have looked into full runtime loading before, but given that every single
struct carries a version info, that will make older drivers refuse it, it's very
much not straight forward to do, and would require major changes in both
the nvEncodeApi.h header and ffmpeg nvenc implementation.
It's been a while that I've worked with their API, so please bear with me
when this question doesn't make sense:
Could this perhaps be addressed by partitioning into just two cases?
I mean something like:
- Compatible
- Latest
This is essentially what I would have to do soon when there's no better
solution available: Create two different ffmpeg versions.
I would create only two versions - not one per each Nvidia SDK version.
Wouldn't it be possible to do this in a similar way at runtime?
Having to dynamically choose between two implementations only
might be a lot easier than trying to handle all possible versions.
What do you think?
It would still inevitably result in duplicating the entire nvenc
encoder, since no two structs can be re-used.
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