The h264_nvenc and hevc_nvenc encoders aren't respecting the framerate in the 
codec context. Instead it was using the timebase which in our use-case was 
1/1000 so the encoder was behaving as if we wanted 1000fps. This resulted in 
poor encoding results due to an extremely low bitrate.

Both the amf and qsv encoders already contain similar logic to first check the 
framerate before falling back to the timebase.

Signed-off-by: Zachariah Brown <zachar...@renewedvision.com>
---
 libavcodec/nvenc.c | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/libavcodec/nvenc.c b/libavcodec/nvenc.c
index 068d469ae6..cbdddd33f9 100644
--- a/libavcodec/nvenc.c
+++ b/libavcodec/nvenc.c
@@ -1209,8 +1209,13 @@ static av_cold int nvenc_setup_encoder(AVCodecContext 
*avctx)
     ctx->init_encode_params.darHeight = dh;
     ctx->init_encode_params.darWidth = dw;
 
-    ctx->init_encode_params.frameRateNum = avctx->time_base.den;
-    ctx->init_encode_params.frameRateDen = avctx->time_base.num * 
avctx->ticks_per_frame;
+    if (avctx->framerate.num > 0 && avctx->framerate.den > 0) {
+        ctx->init_encode_params.frameRateNum = avctx->framerate.num;
+        ctx->init_encode_params.frameRateDen = avctx->framerate.den;
+    } else {
+        ctx->init_encode_params.frameRateNum = avctx->time_base.den;
+        ctx->init_encode_params.frameRateDen = avctx->time_base.num * 
avctx->ticks_per_frame;
+    }
 
     ctx->init_encode_params.enableEncodeAsync = 0;
     ctx->init_encode_params.enablePTD = 1;
-- 
2.23.0.windows.1

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